I think this was not asked before. If it was, sorry, tell me were it is.
The question is simple:
If, in some point of the story (at the very beggining, near the end or in any other moment), I decide to, say, go fishing/hunting/hicking forever… Will the main quest wait for me to return to it or will it unfold without me?
Will I be able to walk the forest for five years (ok, maybe only a couple of weeks) and then return to the main quest at the exact point I left it? Or some steps would be “skipped” and I’ll have to catch the story at an advanced point?
I think there must be some “timeframe” in wich each task of the quest should be completed. The duration of the timeframe depending on the task, of course and with some flexibility, allowing us to drift off for some time and do some side quests or wander in the villages, but I don’t think that the task/quest should wait forever.
I dont think this was asked before, If so I’ve overseen it.
To let the Main Quest wait forever would mean that years (months) could pass by and you return to the quest when maybe everything should be different realistically. If I recall correct some small quests will be done automatically by npc’s when you wait too long but I’m not sure about that. I dont think parts of the Main Quest will be skipped if you wait long enough so yes, I think so that there must be a timeframe and I think its good like that.
The question is how you could be reminded that you have a quest to finish
A possibility would be that if you wait too long and the story has to proceed, you get found by some messenger who tells you something on the lines of "Come quick, the king requires you, utmost importance etc. etc."
And if you still don’t, you’d lose respect with the king/lord/whatever and maybe even not be able to finish the main quest anymore (although that would be pretty drastic)
While I think that something as a messenger (like @janfo suggested) could be athmospheric, the concept of time pressure doesn’t really suit a gamestyle of exploring and roaming the landscape freely to experience many interesting things.
As with many discussion here, its really a question of balance between realism and gameflow.
The exploration of the world is free. If you don’t want to play the main quest line, it will “wait” for you, and you can go about exploring the world and doing other stuff – side quests, random events, hunting, crafting, small side stories, and much more. A giant world based on beautiful, real-world locations.
Never!
That was the most annoying thing in Far Cry 3. Big fat blue windows popping up and remind you five times per minute that you have to talk to someone or have to do something. I remember right at start when I talked to Dennis and he gave me the first quest. I was spammed with tutorial tips and other bullshit. Thanks to the modding community you could make the messages transparent, increase reminder time and turn off the annoying pop up sound (hex edit). In the end I put together my own mod -> no HUD + increased FOV (weapons too).
Ok, back to Kingdom Come.
You could simply take a look into your journal (which should not be an extra menu because of immersion reasons).
Therein is everything you need to know.
Since it was officially stated that he can read there shouldn’t be a conflict with authenticity.
There are no seasons which means time isn’t progressing realistically, thus it doesn’t really matter anyway if the player decides to roam the country and neglect his duties.
source:
I believe all Qs would wait forever (Main Q confirmed in vid update). Again modding tools; they will most likely provide us with the ability to add assets (seasons, map expansion/improvement), change behaviours, add systems, and more. So really whatever we don’t see in vanilla game, will with enough modders see daylight as an optional download.