Most annoying experience, bug or part you encountered? Jan Rucker wants to know. Please share your thoughts!

Need to create video of ambush point at night. You approach on horse back with torch. You see the log, chest or body/person on path and recognize an ambush. You take your horse off the path and loop behind the NPC bandit on your left (location is known like back of hand). You get off the horse (torch still in hand). The bandit is crouched down… looking at the path. You sneak the 1m (or 2m if you’re overly cautious) behind the bandit. The bandit moves not a cm. Stealth kill. :roll_eyes::face_with_symbols_over_mouth:

You loot. Get back on horse and loop behind NPC bandit on other side of path. This time though the NPC bandit is looking away from the path :flushed::face_with_symbols_over_mouth:. Otherwise, rinse repeat :nauseated_face::mask::face_with_thermometer::face_with_head_bandage: please fix and make ambush NPCs more dynamic!!! :pray:

eeeehm…what does FC5 have to do with KCD? FC5 Is not even cryengine?!

yes, Dunia isn’t the WH mod of CryEngine. the point is either WH picked a losing horse (non-modifiable product) or WH has neither the time (opportunity costs, etc) nor inclination ($$, expertise, etc) to improve graphics to be within ballpark of its engine’s distant cousin… i hope WH is just waiting for the MQ and other game breaking bugs to get fixed before diving deep(er) into graphics tweaks

The Rain glitch on Consoles, Cannot see anything, House Chest not working in Hunters Cabin

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It doesn’t really have any true relation other than far cry looks amazing, like way way better than KCD and it runs amazingly as well. We’re talking a gtx 970 on all ultra settings getting 60fps and only occasional dips to 56. And again, the game looks incredible. So to me a game like KCD with far simpler systems and AI and not as great of graphic fidelity you’d think would run better. Like imagine playing skyrim OG and it runs like trash and can’t keep a consistent fps then Skyrim SE comes out and looks better and runs perfectly… you’d probably want to play that one and wonder why the worse looking one runs worse too

Thx for touching base. Appreciated.

at rest, KCD has some awesome visuals/landscapes. in motion though, things aren’t so great.

at first 1.3 (PS4) had less pop-in/texture issues. but, over time since as one moves about and around KCD towns, pop-ins and textures have become more distracting .

so Daniel tweets PC graphics data. so what? those numbers don’t really speak to the pop-ins/textures., and certainly not to those with a console.

run a use case that everybody can compare and relate to and one that speaks to pop-ins and textures. pick Rattay because it has the most buildings and NPCs. run a horse through it and do a pop-in/texture check. tweet the ‘Rattay race’ results and all of us can relate.

if the pop-ins and textures are functionally distracting or disruptive, re-tune and re-test. i can’t count how many times Rattay bridges have rendered while i was on the bridge (riding Warhorse Jenda). not going to lie, the first couple times, it felt like i was falling off a cliff.

many years ago, there was a game called King’s Quest that ran on PC and PCjr. Play that game all day and all night… you never had the bridge fail to render as you’re crossing it.

.
decades later, one of its successors struggles in this regard.:

Rattay drawbridge-ramp failed to render on way to Bernard’s training area


please remedy. if WH cannot or is unwilling to make tweaks until other issues are addressed, fine. indicate so.

Not a bug, one one part that I hate, is lock picking. It’s so horrible, and literally harder than learning to actually pick a lock in real life.

The higher the level you are the easier it is. get the perks too, like the one if you fail and break the pick you get a 10% of succeeding anyway.
On PC since 1.4 they made it a bit easier by way of the tabs.
A tip also to use is if you get a pick spot in a harder place is to back out and restart. the spot will change if fortunate it will be on the inner ring. keep doing it until you get a good one.
PC people who use an xbox controller have the option of using the keyboard and mouse which I find much easier.

Please fix the problem where, on a PS4, after 30+ hours of playing, Henry begins to walk/jump/ride in slow motion for a minute or two after talking to people or checking inventory.

It is one of the main reasons I no longer play. I’ve had it occur on three different playthroughs. It also affects prior saves… once it starts happening, it doesn’t go away.

Neprijemny Bug v casti Zajatec - po otvoreni stodoly a podani lieku obyvatelomn Mrchojed nemozem hovorit so zajatcom , hra ponuka len Zabite z milosti, tym nemozem hrat hlavnu liniu hry ! Prosim poradit

The horse trader in merhojed (Johann) and two other villagers are still protesting
outside of the prison barn. I have already reported this bug before and also got an
email that it was fixed in 1.4. but as of 1.4.3 the bug is still there (at least for me it is).

I also have problem that i still can’t put the bowl back on the ground in the monastery’s
cript.

@WH_janrucker
The medium texture bug for vegetation.
Situation:
In my last playthrough i’ve set the texture settings (sys_spec_textures) on High (3)
Today i’ll start the game and loading a savegame (without investigating the graphic in main menu)
and i noticed in the game that all plants, trees and the grass are using medium textures (2) instead of High
Now i press accept again to use the High (3) texture settings again. Now i reboot the completely game and loading the same or a new savegame but all textures of the vegetation are back on medium (2).
I’ve tried everything possible to tell the game, “There is no low or medium settings anymore”. Game is using an +exec user.cfg in targetline of shortcut, which should forces the game to High too. But nothing helps. It should be WHGame.dll, executable or maybe cache packs.

wipe the game and load a fresh copy /or wipe the saves ?
Seems to me you have a corruption somewhere.

I might as well wipe the game and reinstall but wiping my saves i’m afraid i’m to far in and i don’t want to start again since i already Know what happens which ruins it for me. And btw i don’t have the time too do it all again anyway.

Yknow that bug? the one that put the monastary questline in the game? Yeah that one

the corruption could be in the saves.
I have done a complete do over and 3 restarts each at 30+ hours. I can sympathize but if that’s the solution…
I am as of this post at the run around quests just prior to the T____ machine and would not like to go back either.

Firstly, I love this RPG! In general, I think the attention to detail, storytelling and acting, etc., are so good that when something comes up that reminds us that this is just a janky video game, or such-and-such character is just a collection of scripts, it feels more jarring than if it happened in another game.

Little annoyance #1 is the pathing issues during follow-the-npc-on-horseback scenes (e.g., the epilogue.) I think it might be affected by the player’s horse’s speed, because it seems to have occurred only at times in playthroughs where I had set Henry up for high horse speed, but at times when henry had a slow/medium horse speed, Hans/Bernard stayed on their intended tracks.

Monastery Quests: Bugs, glitchiness, quest design - It’s clear that much was cut here for practical reasons. This is an example of where I think things are very annoying because so much effort and creativity went into the Monastery. The Monastery is like a collection of mini-game segues that appear at a perfect point in the main story. When you get out, you have a new perspective on Henry’s place in the rest of the kcd world. That said, it is maddening that the “Best” and only solution for someone trying to do “master spy/detective” and/or who wants to deliver on Sir Radzig’s instructions most completely, involves making what seems like a painfully foolish mistake… Definitely feels like that was a “Plan B” alternative solution meant to help a player get past being hopelessly lost.

In fact, I retain a glimmer of hope that there is an as-of-yet unreported, cleverly hidden, smarter solution to “Needle In A Haystack,” and I plan to test some theories on this soon when I get to the Monastery in playthrough #4 :slight_smile: If this part of the game was complete trash I wouldn’t be so annoyed nor interested in a solution.

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The patch will only fix that IF you start the quest AFTER installing the patch.

How you can only get a maximum level of 20, in any of your skills.

I was about 200 hours in, the level cap seemed like a deterrent to keep playing.

Wrong you can normally still write a check to see whether or not the quest is completed and use that to “reset” the NPC. i don’t know how easy it is with cryengine/their quest system. But it’s possible. Btw as of 1.6 it’s fixed for me (loaded the game and al of a sudden started walking towards the stables). Thanks Warhorse :grin: