Firstly, I love this RPG! In general, I think the attention to detail, storytelling and acting, etc., are so good that when something comes up that reminds us that this is just a janky video game, or such-and-such character is just a collection of scripts, it feels more jarring than if it happened in another game.
Little annoyance #1 is the pathing issues during follow-the-npc-on-horseback scenes (e.g., the epilogue.) I think it might be affected by the player’s horse’s speed, because it seems to have occurred only at times in playthroughs where I had set Henry up for high horse speed, but at times when henry had a slow/medium horse speed, Hans/Bernard stayed on their intended tracks.
Monastery Quests: Bugs, glitchiness, quest design - It’s clear that much was cut here for practical reasons. This is an example of where I think things are very annoying because so much effort and creativity went into the Monastery. The Monastery is like a collection of mini-game segues that appear at a perfect point in the main story. When you get out, you have a new perspective on Henry’s place in the rest of the kcd world. That said, it is maddening that the “Best” and only solution for someone trying to do “master spy/detective” and/or who wants to deliver on Sir Radzig’s instructions most completely, involves making what seems like a painfully foolish mistake… Definitely feels like that was a “Plan B” alternative solution meant to help a player get past being hopelessly lost.
In fact, I retain a glimmer of hope that there is an as-of-yet unreported, cleverly hidden, smarter solution to “Needle In A Haystack,” and I plan to test some theories on this soon when I get to the Monastery in playthrough #4 If this part of the game was complete trash I wouldn’t be so annoyed nor interested in a solution.