I know WH doesnât want to spawn people in it, but couldnât it be so that the NPC spawn at a logic location (for example their farm or their shop (at 13 oâclock for example when the player is near) or that they spawn at the local tavern. And from there make their decissions. That way the game doesnât have to store every NPCâs location and then the npcâs still have their own decisions. so for example: the smith spawns in his house when you are 2 km away from him. then when you are there he could have had ennough ideaâs for what he wanted to do (eat, work, drink) but it doesnât have to be 1 spawn point. It can be at the tavern, the shop, the place he works, the street, the woods. I understand that would make a problem for spawning, but you can programm it so, that a npc canât spawn at the same place as the oter (like in the same square meter) and not all spawn in the street, so for that you could make a logaritm, like 3 on the streets, 2 at the bar, 5 at their home working (for example) and then the do what they would do what they would normaly do.
I think this will improve both cpu and it will still be the npcâs who make the decissions for themself.