Psychic knowledge of NPC names

“Would you like to learn how to till the land?”

@Wicker
Never said only farmers are giving you quests. Theres going to be loads in this game. Ok the farmer gave you a job and cant pay. Going back to the personal relationships/families in the game. The farmer tells you to go see his friend down the road who owes him a favour and was a soldier thatll teach you a special fighting move or what ever. Loads of things in this game you need to learn including the minigames that should be in it.

I’m sure the best moves come from common soldiers… I doubt my version of this character will do jobs for farmers and whatnot anyway, it would be fairly obvious to him that the pay won’t be very good.

So youre going to start the game and be so famous that every lord in the land wants you working for him? hmmm. Im noticing a pattern in the tone of pretty much every message you post to here. Getting a bit boring already.

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How the hell did you get that from not wanting to work for next to no pay? You’re a real douche. I just said that he knows that he’ll barely be paid, so he won’t bother, but I guess in your mind that kind of character doesn’t exist.

Edit: Okay, so apparently this was flagged. Nice, I guess opinions need to be suppressed. In case you were wondering, me and the guy I was arguing with worked it out in private chat.

Your character is a blacksmiths apprentice. Not a well known knight. no one is going to offer him vast sums of money at the start. you will need to work from the bottom making a name for yourself, i get the feeling thats kinda the point in the game.

I’m a douche? you’re the one that cant remain civil on here. You wont take on any one else’s opinion and then have a go at them when they don’t agree with you. your tone and messages are constant in the manner in which they are directed at others, if it makes you feel like the big man feel free. Others have made good points, had good ideas and made sensible statements. All you’ve done is antagonise. you ask a question then blow your top at others when they make an observation or statement. Please do your self a favour and grow up or atleast leave others alone that are here to find out more about the game or contribute.

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Oh I forgot this game only lets us choose one thing about the character (class) oops, I guess no alterations to personality are allowed. You know some people on earth may not be willing to do that? Maybe he can look for one big impressive act, such as, finding out a hugely important piece of information, by sneaking into an enemy camp, dressed as the opposition, using an outfit you acquired the night before from one of their scouts, and spying on the enemy commander, and bringing this information to whoever, and immediately you have a reputation as a spy, or you can work for farmers shoveling manure to impress lords I guess.

When have I not been civil? I’d at least like specific examples so I can defend myself, or do I have to take your word for it?

Ill private message you as i dont think this is the place for al this.

(sigh) What be the pointeth?

you’re pretty wise to hold on the pledge i guess. you’re not a superhero, those feats you described take training and experience. no lord is going to knight some village tradesman suddenly because he did something no one can confirm. you’re going to have to climb up to actually be allowed to serve and then perform those acts, provided you have enough skill by then, so in the meantime you will “shovel manure”.

if you want a superhero fantasy, this isn’t for you. if you think the devs are going to give you a quest about tilling the earth or manure shoveling…sigh…this isn’t for you either.

Okay. They don’t listen to me. It happens anyway. They look like idiots. I don’t see how spying is an impossible feat, but I’m not sure how espionage is going to work i this game. I guess I just don’t see the link between doing favor for farmers, and fighting in battles for a king, maybe I’m missing something, but it seems like it would take more than that.

This quote should explain my reasoning:

“I get that you are a black smiths apprentice, however, this does not mean the version of the character that I play will care, to him, he would only learn from someone he could respect, not a foot soldier. Am I saying that is sensible? No, no I’m not, from a meta-gaming point of view, it only makes sense to make your character learn as soon as possible, but that is not how I play, I play the role of a character I at least in part come up with.”

I’m playing a character, not myself.

Alright people listen. You need to understand where he’s coming from. At first read it’s easy to come to the wrong conclusion and name calling happened way to fast. Please on an online forum don’t assume you know what a person means instinctual. [quote=“Wicker, post:23, topic:17324, full:true”]
I’m sure the best moves come from common soldiers… I doubt my version of this character will do jobs for farmers and whatnot anyway, it would be fairly obvious to him that the pay won’t be very good.
[/quote]

Now his character might not believe good moves come from common soldiers and most times that probably is an accurate assessment. The same goes for working for a farmer. Maybe he’ll buy you a pint or give you some gruel, but you’re not expecting much from it. Also in the realms of reputation, you might be better thought of locally by the other farmers, but it’s nothing a lord will notice. Wicker would be better off working his trade as an actual blacksmith. That’s pretty much all he’s saying. There are better ways to earn reputation and money than working for a farmer.

Yes.

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Well… IIRC Fallout did it quite nicely. When you looked at somebody you did not know the name of, a brief description appeared. When you then figured the name out, that’s what replaced the description. Pretty neat little system.

I would love to actually speak with someone, not knowing his name, and get to know it just by conversation. That would also be a possibility regarding the guards, as they maybe don’t want to tell you their name and thus you don’t know them. I think, it would be even more immersive, if you had to keep their names in mind without any name-bars over their head. I think it’s pretty unrealistic if you just know the name of everyone in the game. Even if you had to talk to the NPCs and ask them, there should be some (guards or travelers for example) who don’t want to tell you and therefor you just don’t get to know.

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Unless we’re entering the game world as a newborn, we’d have to have acquired knowledge of some names… and we’d certainly have knowledge of some of the more important characters… so all this is arguing about stumbling across random hobo/woodcutter and having a name reflect somewhere before we’ve asked about it…

Know what, I don’t feel the “realism” impact was all that great to start with. I’d happily ignore my passive psychic naming ability with little issue. Because it is a vanishingly tiny issue.

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thats actually a good point!
everyone is talking about realism but in fact it would be unrealistic if you know nobodys name.

I’m still voting for the idea to press a button or something when you look at a character and then information shows up like relation, name etc. Better solution than no information at all (wich couldnt work) or distracting informations everywhere flying above the heads of the npc’s. With the button option the player is in control when he wants to see the information. And I’m not a big fan of too long and big dialogues. I dont want to have to talk to every npc for 10 minutes just to know their name and my relation to him. You actually know things like relation etc. without talking to him. And I cannot imagine good dialogues to get all these informations. It may be Interesting wich informations we actually get

I dont want to get into the realism talk again which information we could know and which not, I dont really mind…
I just think we dont have to exaggerate about the realism thing.
In the end we want a practicable solution and the game should be fun

Honestly, I think even a name gen for guards would be better. It brings realism to the game, even if they just died all the time. That way we can have them feels for George your local neighborhood guard.

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Oh, come now. We can be more creative than that…

  1. Frank Headsoff
  2. Dies Painfully
  3. Percy Plaguevictim
  4. Bluntfor Cetrauma

/I keed

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I think it depends on the genre of the game. A story embossed RPG can not cope with this depth, because the aim of the game is defined and must be achieved in order to win the game. Therefore probably also an “open-world” is the storyline must submit.
Where a simulation á la real sandbox something refreshingly new would…:slight_smile: