Not only is it super easy to make, but if your rep is decent it’s cheap to buy. I have about 50 of them of which I mostly bought.
Actually, this is only a problem if you’re playing a survival centric focused game like Dark Souls or the Long Dark. This is NEVER a problem in Skyrim/Fallout 4. Or any TES/Fallout franchise AAA title that I’ve ever played. Hell, this was never an issue with any of the majority of PC game simulation style games. Didn’t matter if it was city building series the likes of SimCity/Civilization, RTS build-fight strategy games like Starcraft/Medieval total war, simulation sandbox like Sims/Spore/Mindcraft, or business simulators like Capitalism, Farming Simulator, tycoon games etc.
Save games have NEVER been a game mechanic issue if they were designed/optimized for PC games. This has always been a console architecture design limitation feature.
PC gamers have been losing this flexibility and freedom from the achievement driven insanity that obsesses the console plaform. Devs like Rockstar have been historically successful porting GTA to both console and PC platforms. But at least the PC port was flexible enough to do workarounds. IMO GTA SA remains the best PC port to date for both performance and insane mod capability reasons. It wasn’t until just over a decade ago that industry devs like Bethesda started following Rockstar’s success, but to the detriment of the PC community. Bethesda in particular (after buying out Obsidian), went pro-console with mainstream titles like Fallout 3 /TES Morrowind. By Fallout 4, Bethesda had become 100% console centric given the sh#itty PC port PC gamers were stuck with.
That’s before factoring the stupid sleep/save survival feature that was 100% console centric. Frustrating because the majority of the PC/console fan base had been begging for for more realism/difficulty since New Vegas. So over the past decade, games like Mafia 2 (Varva’s homerun that made me buy #EpicFail Mafia 3) have increasingly become pro console platform design focused.
Yes, software gaming devs are in the business of making money for their companies. There are exponentially more console gamers v. PC gamers, so the billion dollar console market is where the money is. But the irony of AAA devs like Bethesda – having to DEPEND on PC modders to develop the very DLC for their console golden goose platform AND YET provide a sh#tty PC port to make them on–adds insult to injury. Both console and PC gamers funded Kickstarter, So I don’t see how WH is any different from treating the PC gaming community as second class citizens the way Bethesda increasingly has since Fallout 4.
Their proposed solution for requests to decouple the save game from an in game sleep/eat feature, is to release a quick exit/save game. Such a WIP update is risky, as it stands to potentially lose players hours of gaming progress by default of design. If they renege on their promise on mod support i.e. decide to indefinitely suspend release of mod tools for DLC, that will be the final deal breaker on this franchise for me.
Get skills and craft a lot of saviour schnapps… If you want everything to be given to you in a silver spoon, this game is not for you, k, bye.
Don’t need to. I’m on PC and installed the Unlimited Saves mod. Problem resolved.
That being said, have you read the Bugs forum lately? Noticed all the save game issues players who’re using the vanilla save system are having lately?
Nevertheless, drinking to “save” your adventures isn’t exactly creative… Rather needs a substitute such as writing in a journal nearest the bed or something.
I dont see why the vanilla saving system is NOT pro pc gamers. I’m playing with pc and I have modded in the past and I intend to mod this game too. Honestly the save system follows the concept of the game
Saviour snappys would have been fine if there wasn’t so many risky game breaking bugs. Although at the start of the game it’s like your not allowed a life outside of the game because you can’t just save and quit when you need to.
They’ve been coming for a while now… Considering modders got saving working almost immediately, why does it take two weeks to fix what is ruining the game for many people?
And what about the dev’s proposed plan to add the respec feature by means of also drinking a potion?
Seriously. In order to respec your protag’s stats, Henry must drink a “magic elixir” a totally immersive way to add a feature to a game that breathes realism…
My suggestion is far more immersive. Simply
1.have Hal privately confess his sins to a priest in any parish church.
2.Pay a very obscene amount of gold to said mundane Papal Prince at said confessional.
3.Witness brief cut scene where said mundane Papal Prince grants Hal absolution of all sins. And tells Hal to get a good nights sleep so the Lord can work in mysterious ways.
4.Send Hal to bed in the nearest local inn, Talberg apt, roadside farm Villen hovel, Lady Stephanie’s bed or any illegal bed he can find
5.Get min 8 hrs sleep or until he achieves 100% in all 3 health/nourishment etc stats.
6. Voila! Profit. Upon awakening later, our boy Hal is a new man. The Lord hath blessed and wiped his moral slate clean, thereby enabling you to re-write his character abilities! <–top THAT brothel–I mean bath–maids!
Spending 5-10 mins to gather necessary ingredients, then some 10 min+ to make whatever quantities of desired potions you want to lug around in Hal’s inventory–just so he can chug it at risk of becoming an alcoholic later–is both 1) non realistic and 2) game breaking immersion—just like the save game feature.
I should have the flexibility to make Henry eat/drink and sleep whenever his needs system dictate it. This should be independent from any need on my part to save multiple aspects of the game in real time – to guarantee I don’t lose any of this progress. The more save games, the less likely you will be to lose game progress from game breaking side/activity/MQ bugs, technical bugs that CTD the game, distort your GPU settings etc etc.
Creating a quick exit save which gets DESTROYED the moment you relaunch and load said save, is courting disaster. Particularly given all the bugs and tech issues players have been reporting in the forums. This will only worsen as they pile on DLC and/or fail to make modding tools available to the community. So gifted modders (the likes of Skyrim’s Arthmoor) can address bugs devs may have overlooked or simply DON’T have time to fix (given the Indie studio resources and size of the WH dev team).
I agree with you for what concerns alchemy (in general honestly) the respec potion is just to make people happy, as well as other decisions that I think have been made with marketing in mind. About loosing progress, well I did lost progress in the game for some unfortunate deaths. Once I was looking for mooshrooms and falled to death didnt had a problem in loading the game abd this time being more carefull at what I was doing. In any case that is nice respec idea I love it!
Actually I think it’s quite clever. You are headed into a fight and you take a snapps to relax/numb yourself to be more effective. Or you are headed into important conversation and you are anxious and you take a snapps to relax yourself and manage better in the said conversation.
I really like the snapps system as a quicksave. Though I’d really like the addition to quit&save and get that file deleted after loading it.
edit. that journal writing would fit the theme too actually. You’d just have to get some ink for writing
Im not really sure what the problem is with savior schnapps. You can make them which is easy or buy them which is easy as money is really easy to come by in the game.
Its a much more interesting way than a menu option. And for those who say “Well I have a life and dont have time to use the current save system” You had enough time to come and complain on the forums, you could have used that time to find a bed or savior schnapps in game.
Tip. when you wake up at the mill after the intro of the game, do the quests for the old miller dude. Doing those will give you an infinite money stream.
Saviour Schnapps is fine in theory, in fact I quite like it… but after loosing multiple 2 - 3 hour gaming sessions because of restrictive games saves, this system can only work if your game doesn’t crash every so often when I open the inventory. (Xbox One X). At least patch it so we can save until the game is more stable?
this game has a real learning curve, not the type people just half ass about, but a real one. the key to savior schnapps is to do some small simple tasks around rattay to save up coin, and then buy them up from inn keep and other npcs you encounter, and use it only when absolutely necessary. i have 20+ bottles i don’t even use much nowadays. there are also tons of other options for saving. i thought it was an issue initially too, but it’s really part of the game design and it works once you put some though into it and have some experience.
…and heaven forbid if your game CTD during the 10+ mins you’re doing those “small simple tasks”. Or CTD just when you’ve “saved up enough coin” buy the schnapps to save your game progress. Or CTD in the ridiculously UNREALISTIC several minutes it takes for you trying to brew that single Savior Schnapp (that you’ve been waiting on in the last 15+ mins to save the damned game). All that hard work (and time wasted in real life)…for absolutely nothing
Thank god for the unlimited saves mod on the PC. Exiting the game is but a realistic 2 second keystroke & single mouse click away.
How is taking several minutes to brew a potion unrealistic? I get it may annoy some people but to be realistic it should be much longer than that. No way a cauldron this big with a fire this small can heat up in seconds to boil a liquid. It defies thermodynamics!
Master alchemy where you can auto brew 3 potions at once.
I have over 700 Saviour Schnapps.
Or just master alchemy. Then you can make 3 Saviour Schnapps a time in only 2 seconds.
And you can just keep making Lazarus Potions and selling them to the bow and arrow merchant in Ratttay. I have amassed well over 70k Grochen through selling potions!
If you really need to save your game just sleep for 1 hour at the nearest camp site.
Just curious… how was the sleep/save mechanic “caused” by consoles?