I guess you already have your answer?
It would be kind of cool if you had little bits of fun from āwhat happened today at warhorseā to drop here. A standup of sorts, but for the peeps.
I had my personal talk with Daniel and Martin who both say they donāt want to spoil the community with upcoming content. It would also raise discussions about features, that may be unnecessary before anyone of us has ever tested those features.
About those funny moments: theyāre only funny related to content, so it wonāt work if you as a community manager canāt share content. It has a reason that Daniel is sharing content via video updates or blog entries. Itās controlling the flow of information and keeping secrets so players will be surprised by the gameās content. I also said it would be nice to have more info but I can understand their situation with their first game. I didnāt know much about Mafia back then, except for the setting and the story. Same with KCD but this time Iām more involved, yet donāt know more than you.
And to finish my posting: I hate daily or weekly devblogs with no real new or interesting content.
I really donāt think we need updates at the rate a few people are wishing for, to be honest.
I think itās perfectly ok as you do it now. Much better than āI must reply in every thread cuz we need to keep ppl talkinā¦ā or starting artificial threads. People talk when they want.
Are you an alt of Tobi? This reply confuses me.
Delay the tests for Alpha, jsut a few weeksā¦ >_> Iāll seem to get my earning by the end of Octobreā¦ before that I sadly canāT pledge anything but good words onto Warhorsesā¦ Wanted to higher up my pledge anway, but some evil kind of personal mischief brought me off this plan in time.
Ummmā¦ no? The community (at least some of the Germans) know who I am and Iām definitely not @TobiTobsen . He has some fancier hairstyle than me
And is it not possible to have a personal talk with Daniel and Martin? Let me point you to a thread which should clarify that a bit:
No need to get defensive; it simply wasnāt obvious to me given that I was asking him and you replied as if you could speak for himā¦ so I wondered if you were, in fact, him.
Thanks for clarifying.
Answer 1: Iām unfortunately a poor son of a dead blacksmith. Forgive me, that I can not be more generous.
Answer 2: ā¦ what I get for ā¦? A fief, perhaps? With its own castle at all? For that I would (more) 100 Thaler ā¦
Answer 3 Money, money, only money! The pursuit of wealth drives to peak performance, ownership makes lazy and sluggish. (author unknown, presumably Protestant)
Best Answer: The most precious that a mature person can give, are his experiences with which he has earned a fortune.
In this case: not 40 k supporters with $ 100, but 4 million supporters with $ 20. Search and find the all remaining fans. (See Star Citizen)
[quote=āYuusouAmazing, post:23, topic:18019ā]ā¦
And to finish my posting: I hate daily or weekly devblogs with no real new or interesting content.
[/quote]
agreed, a certain content density is preferred - probably from most sides, even if it comes at the cost of irregular update intervals.
I think itās a bit of a basic problem of kickstarter projects. You have to entice a crowd early on and get them interested in your project, but then you have to keep them entertained even in times, where the most interesting updates are āwritten x lines of codeā or āfixed bugs in revision Y that no one outside the office will ever seeā.
in another project someone suggested putting up an office web cam so the community could watch the āexcitingā development process live and in real time - needless to say the devs didnāt really go for itā¦
Then the solution, for the poor souls who cannot pledge a second time (for instance Iām saving money to make a second pledge, should have enough in about 3 more weeks) share the word with friends and convince them to invest in KCD. Though knowing the crowd that is currently left on these forums, my guess is just about all of us have likely done that.
I assume unfortunately too. There has to be asked the question: what must offer my product (game), so that it is more attractive for what target group? In the forum many hints were given there already, but it will probably be possible only in Act 2 or Act 3, to go into detail. Also we are in 2015 better able to judge what competitors have to offer for this target group.
I definately plan to upgrade to Earl, if there will be enough money left even go with Duke. But thatāll take some months.
Besides that, Iām bringing up KCD quite often amongst friends and co-workers once we talk about games. But most of them donāt seem like the target audience.
would be interesting to what age group it is. Even if they generally middle age-affine games like and which have fallen. Think, the more concrete the information is, the better for the developer.
Theyāre between 20 and 30. One of them really likes the Sci-Fi stuff as well as games like BF, EVE Online or M&B (yep, quite a range) and he also seems most interested, but more in the gameplay side than the history. The othersā¦ well thatās quite a mix from classics like Zelda, to new Indie games like Prison Architect or Star Citizen. Even one who played many many ours with Farming Simulator. So there are quite a few different tastes, but only one seems actually interested.
That said, what I meant by ātarget audienceā was more aimed to the fact that I donāt think anyone of them is interested in the middle ages, where I - on the other hand - am quite interested, even if I donāt know much actual facts about it (unless a lot of people here).
yes, the Agricultural Simulator or even a fishing simulator!! are frequently played games. Construction and management of natural resources seems to push a lot of interest. Even two generations seem to encounter there (grandchildren / grandparents)
In between is the generation of āEaster eggs Finderā (find objects that has hidden somewhere the level designer)
Interestingly, we wait for whatās coming such ā¦