Some constructive critisism

F is apparently the button to kick.

hey my friend I understand what you mean so i did some digging for you, if you go back to the KCD website and look at media or game features they have screenshots of the game and you can see a bar fight happening and tables are being flipped people being frightened, a guard running towards the scene, food flying everywhere and none of the characters are Henry, I presume its a random event. and in another screenshot I believe its in Talmberg, there are people going about there lives you can see a group of people having a chat and gossiping another woman carrying a bucket of water doing her chores, a nobleman by the looks of it getting on his horse and a horse wagon in the background coming towards you. In that screenshot there are a lot more people in Talmberg then what is in the beta, so have no fright I’m sure they will put all that stuff in the final game

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The problem with AI doing nothing seems to be related to loaded save games. I save just before the fight versus 3 outside of the cave. First time they were agressive and attacked each other straight away. After I loaded back the save game the AI just ran to each other without taking their weapons out and were just following each other until I struck them.

Regarding immersion and NPCs, I mostly agree with what the OP said. It needs to be either on par with Witcher 3 (whose cities really did feel bustling and alive - more so than any other game I’ve played) or even better than Witcher 3.

Third person view is never my cup of tea and I think the horse stamina is fine.

You are right. This answer is a no go, a joke.(there are more!!!)

Asking for the swordmaster. Answer: He is somewhere near the arena.

 Self standing near the arena, and the swordmaster is the guy next to him


What should be a perfect answer if you are looking for someone?

The responter should look around, focus the right person, point at this person with the hand and describe him( if there are more people).

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Which is something I did not understand. There are dwarfs blacksmiths working for eternity too.

NPC in KCD already going to work and then went back home to eat and sleep. Some of them go to pub at evening. They are supposed to have their preferences and should be affected by weather and other conditions (I’m not sure if it’s working right now).
It just needs to be more optimized as some NPC thinks too long and thus standing still, or are stuck at work too long. But that’s a bug (and there are more)

Medieval nights were pretty
 dark. There weren’t candles and torches burning everywhere and we already have too many lights in game probably (people carry later, lamps or splinter if they really needed to go somewhere). Houses with burning candles (which many couldn’t afford) wouldn’t be much realistic.

So after optimization NPC should stop working at night and returning to home to sleep, carry light at night and do all the stuff you would expect (and skipping time should be faster as it’s the same calculation I believe)

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My new favourite comment is:

Me (standing at the tavern in Tamberg): “Where is the tavern?“
Stranger:” Below the castle bla bla close to the river bla bla over the bridge bla bla”

The NPC’s seem to live in a small bubble of their own, totally oblivious to anything happening around them,

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It would be really cool to have npcs know when they’re near a point of interest, such as a tavern or river.

By the river: "Such a beautiful stream isn’t it? The noise soothes me."
In/at the tavern: “You’re at the tavern boy!”

But honestly, it can be a slippery slope with realism. I’ve developed software before and things get complicated quickly and also add up quickly. Where do you stop with the realism? It can be bad for development in some ways.

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My biggest issue is the lack of inventory in shops, and lack of economy. Peasants don’t sell/buy produce, so when the shop is out of food - you can’t buy it anymore.
Also shops are quickly out of money, even though people come in and buy their ale/food.

That should be adressed I think.
Oh, and one more thing - money are useless at the moment, you can;t buy anything with them, and you can’t sell your loot to anyone, because no moneys in the shop :slight_smile:

You should read Dan Vavras blog about “potato landscape” in RPG’s. What you suggest here about camuflating a city to make it look far away, is excactly what Dan doesn’t want. Actually the map(s) in KCD is modelled after a real world location, and Dan’s concern was that the map would be too large. Which I disagree with


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You pretty much hit the nail on the head with this post. I really hope Darkhorse improves the NPCs and Immersion - MASSIVELY. As it is now, I feel like I’m talking to a dumb NPC with dialogue about as shallow as you can get. I hope Darkhorse is working on this, as it’s the biggest issue I’ve noticed as well.

Huh? That must be some bug, as far as I am aware, the AI had daily routines since first alpha versions. They usualy work on the fields during the day, then go home to eat, to the pub etc, and they sleep during the night. There is even supposed to be some slight randomization of their activities.

with regards to the movement, it is just me or do the run/sprint speeds seem far to fast?
I know what you mean about floating there is no sense of normal motion.

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Map size is literally the last thing that I am worried about! It is completely fine (especially considering that accesible map in the beta is still a small part of the whole map).

The lifeless world, too hardcore and chaotic combat, boring and lifeless conversations and completely non-smooth and bumpy gameplay are much more worring issues at this point.

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All known issues that WH are addressing
 at the end of the day, this is the first of hopefully a number of beta releases. Chances are we’ll see the first patch / update released relatively soon.

For more detail, refer to the beta release notes here:

I think you’re way off the mark with this comment though


If you’d played any of the alpha releases, then you’d understand how far the combat system and fighting mechanics have come since then. This iteration represents a drastic improvement, and whilst I’ll admit it’s still far off from perfect, it’s definitely equal parts enjoyable and challenging in its current form. We can only anticipate further polish and refinement the closer to final release we get, which I’m thoroughly looking forward to.

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What is worrying about the combat being hardcore? Isn’t that the whole point of this game?

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Am i the only one who finds the horse riding awful? I rather go on foot than ride on that thing,

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Regarding the size of the map. Hmm I do not live in a Bohemia, but here in Silezia Villages are apart about 3-4 kilometres, sometimes even more. They date roughly to this age too. Usually they consisted of several buildings as they were mostly for the castle servants or simple farmers.
However I do not have exact data from this period as they are pretty much lost.

I know for sure that Devs have used real data to for the terrain and real placement of villages. However I have got the feeling, that transportation from one location to another is quite fast. Probably that is an intention.

I mean you would not want to travel up to half an hour by foot between villages as in real life you don’t run unless you have to. And most of the time you would not meet anybody or hardly anything interesting. Unless some errand boy would run some supplies to another village or a trader was passing by once a couple of days or even less frequently.

What I would like to know though, if they scaled down the world a bit compared to real maps. (maybe they talked about it somewhere, but I probably forgot)

Not to sound cliched, but it looks like beta’s seem to have become the new alpha’s today, so trying not to be surprised by some of the current comments/opinions posted about clunky gameplay and less-than-inspiring combat interface.

If KCD can make it through this beta [re: alpha] as viable, then hopefully it will become everything we all hope it will. Continued positive support and constructive comments from the player community, and devs willing to discuss/compromise with the community will make it happen, at least more easily. The worst thing that could happen now is a rush to release.

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The didn’t scaled down the world, but they cut out some uninteresting parts. So the world has realistic scale, but you won’t spend too much time traveling form one location to another. Great solution in my opinion.