I think this is exactly the part where a fact that it is a game in the first place should prevail over realism efforts. I’m really not interested in fights in which I’m not able to continue after three swings, and I’m definitely not interested in sitting on a bench for like half an hour to regain my stamina. It’s the same thing like i don’t want to play a game for years to learn my character how to fence…
And I’m also pretty sure your crucial questions about quickness of stamina recovery are precocious. This is matter of balance and the game is not in a phase of balancing combat right now (only one half-functional weapon in the game…) Also we are speaking about RPG, so it’s obvious it won’t be some general number, but individualy stats-dependant.

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