[Suggestion] - NPC walk/action speed buff

I liked the Dead Dead Redemption walking feature, you can synchronize your speed with your ‘walking companion’

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Wouldn’t it be even better to just expand the speed differentials?
Some NPCs strolling/walking slowly while others dash fast across the field/square etc.
To make it believable that they are unique individuals. I think what ruins the illusion in most games is that NPCs “float” around in a steady controlled stream much like traffic. Having more dynamics between them will make a crowd look more alive I think.

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I hope we will see this at some point.

For me the walking / riding speed at the moment is ok, BUT sometimes I wish I had an autowalk-button :slight_smile: .
But I would shoot this horse in an act of humanity because its endurance ist that bad.
Galopping should last a bit longer!
And I hope Henry get´s in better shape from all this walking around :slight_smile:
He should earn more running-endurance if he´s walking instead of riding!
I agree with former Posts:
Equalizing speed of characters walking in a questgroup seems to be a good idea.
I also like the Imagination of NPC´s moving in different speed, depending on their Intentions.
Maybe it looks more naturally.

Autowalk button?!
Then you need to download AutoHotkey and with a example script from other games
you can modify/edit it. Voilà… you can press a specificed button and walking automatic!

“Hold X to stay on the road” worked ok in FarCry4