Now this is what I call an interesting discussion! So much that it made me start a post when I was already about to close it down for the day and finally go get some sleep.
And to keep sitting at it for another hour or so…
That theory about player involvement made me think a lot and I guess it might be about 3/5 emotinal and 2/5 cognitive for me concerning games.
I love when a game offers a variety of ways to reach a goal as well as a lot of space to explore, move in and interact with. Yet the story, a quest, or a goal, stuff to pursue, something that drives you through the game, probably has a higher importance. I never felt like trying Minecraft…
The more I think about it, if I was to list my favourite games, it would mean two different lists based on either my general impression/appreciation of those games (a damn tough one), or another one based on how many times I played through them over the years - that one is a bit easier, even though I mostly guess the numbers rather than being really sure about them.
The sure thing is that the playthrough list would be dominated by mostly story-driven and more linear games such as the Max Payne 1&2, Vietcong, Jedi Knight 2, KotOR, but also The Saboteur, or H&D 2.
Each with about half a dozen playthroughs, if not more in some cases.
But the very top spot would go to the first Mafia (I stopped counting at 14…).
(@RGS - Glad to meet a fellow H&D fan! If you really like the 2nd one, be sure to check out the very first H&D as well. It’s a bit dated, but very good anyway. And the full Deluxe edition went officially freeware.)
An actual favourites list would however feature more of open-world classics higher up the ladder. Like Baldur’s Gate 1&2, the Fallouts, Sacred… These are usually more vast and take more time to finish per a playthrough, so it’s mostly somewhere down below half a dozen times played. Plus the more recent series’ like the Witchers, DA, ME… a top ten list would be a tough thing to set up indeed. But I guess you get the idea… 