yeah, that’s on our heads. If you see a coin that you can use to pay for stuff, or a piece of bread that you could eat they should be pickable. When we are creating the level however, we’re mostly concerned with looks so it can happen that we put somewhere a non-interactive version of something. Rest assured we will deal with those trolling pieces of geometry. Some very real limits for the number of etities are truly there, but everything will be consistent. (Except maybe couple of quest specific interactions)
Regarding clothes I can’t really tell you anything, because it is between character artists and programmers.