I will get to him too of course. I am Team Viktor! But he is very busy and I have to find the right spot, so close to the release. He isn´t forgotten.
I want to read about Viktor too. Many things he might tell to us.
I had this question in my tongue for a few days already. Good someone asked, did not want to look like an impatient…
Let us begin shall we
Your energy drink stack reminds me of a colleague of mine, such a classic scenes in any IT-Office
1.1: How big the the day 1 patch now?
1.2: In Percent What is the distribution of fixed: Show stoppers/Major Bugs/Normal Bugs/Minor Bugs?
1.3: How many Bugs have been fixed in the day one patch, a statistic (amount and percentage would be fine too
2: How old are the following screenshots:
Those contain very bad scabbard depictions (hopefully they are old)
3: I love the older fallouts too
I agree, especially the US Version. One of the rare games, where you actually had to live with consequences. I loved to join the slavers and the reactions from NPCs in the future
4: I predict, that you will come to hate me after the release more than now
OK now for the not-so general questions
1.1: In which category do visual bugs in cinematics fall e.g. missing scabbards, wrong weapons etc… ?
1.2: How many of those have you encountered and in your system
1.3: How many are fixed for now
2: How hard is it to provoke weather depending situations?
3: Can your cheat-engine change the weather, so that you can provoke weather dependent situations?
4: How big will the day 1 patch be more than 6 GB?
5: Last but not least
I actually have two copies right now I am still wondering to order two more but only if you:
- Add suspensions to all scabbards
- Add suspensions to all short staffed weapons (maces, hammers, axes,…)
- Add straps to shields
- Add straps to quivers
- !!!Add scabbards for daggers (PC and NPCs)!!
- Fix the bow wearing problem with bow scabbards or some other way
Edit: I just preordered it a third time, it’s your turn
@ Ondřej Stuchl
With these pictures, are they old or recent?
Kind of worries me about when the game releases how many bugs there will be. I mean, I’m sure there will be some but if the game breaking ones are fixed, I don’t think I will really care. c:
Sorry, in the last weeks it was very difficult for me to manage the weekly torch. I have some answers already for the community questions, and I hope I will be able to put them on soon. But for now, you can ask even more questions to our scripter Josef Vachek
Thank you for putting life into the npcs?
1: Do you script only the NPC-Dialogues and behavior or also other things like physical behavior of objects?
2: Melissa said the following thing:
The important part is:
2.1: Can you elaborate on this topic a little bit more?
2.2: If you have worked on could you tell us the details and the status
2.3: If you have not worked on it could you still tell us some details and the current status
What were the most notorious bugs you have fixed so far?
What were the best things you have scripted so far
What were the things you wanted to script but didn’t had the time to .
6: Does your NPC also have BAD-Decisions possibilities scripted into them, nothing is more frustrating than an almighty AI, that always takes perfect choices, which are bad for the player and the contrary is also bad, when the AI always uses bad decisions. The mixture is perfect
On an other note: What kind of anime do you watch?
Hi Josef. You are a rookie in the team. Have you faced hazing? Like - bring me coffee, finish my quest and something like that. :о)
Certainly, why else would they even hire anybody new?!
Warhorse Studios Weekly Torch
I know I lack in getting the answers from the other warhorse members. But I am getting support now, as we are getting more busy because of the release. It is possible that your questions will be answered only after the release. You are not ignored.
For now, you can ask more questions to Ondřej Štorek
- Can you tell me something about your architecture.
1.1: Does your core comprise solely o the rendering and physics engine or have you incorporated some systems into it or are you fully modular and all systems are modules?
1.2 Are the game mechanics completely written in C++ or are some parts of them written in a scripting language LUA or your own?
2: What are the anti-hacking accomplishments of yours, what were the best features resulting from an anti-hacking campaign
3 :Does the state “HenryWasPainting” refers to the house decoration
4: What is the difference between “terminated” and “canceled/failed”?
Dear Historical Consultant: Joanna
I starting like it this game but i notice that translation from English to polish is bad. I don’t have problems with English but i like to read subtitles in type of games because not many game are in medieval times. I like to read book where people using old medieval language. giving special taste to the story. In polish translation i found to many modern words where is little unpleasant for the ear. I know that game is present in modern times but if whole game is about old times i think you guys should focused on proper translation as well. Once again game is good . Thank you
Jste borcí pánové ještě doladít něco bugů a bude to “holy grail”
Fantastic game, delicious environments, but Mother of God, please fix the rain!
It appears that if you restart your computer the issue resolves itself.
Today you will find the last issue of the Weekly Torch in our forum.
There are still a lot of pending questions for other participants too, but for now, focus on our Executive Producer Martin Klíma.
Sir! I want to congratulate you on giving us this beautiful and unique game.I want to ask whether warhorse studios will make kingdom come sequel or some other game? Since KCD has sold more than one million unit’ can we expect AAA budget and much optimized next game? Final question is will warhorse studios use cryengine for future titles?
You announced some adjustment for the save game mechanism, including rumours of save and exit file that self destruct after being loaded once. Is there any chance you might add a permadeath mode in the future. IMO, it would fit well with the general realistic atmosphere of the game
Thank you very much for this game and your efforts supporting it. Now I would like to know what is planned regarding story (without entering details). Will it be continued in another game or will it be completed in some kind of DLC for this one ?