Will your face be in the final game or was it just temporal for the beta?
Have you done some ingame acting in general?
I can easily turn Henry (our main character) into my face,<
Maybe the better choice, I dont like the new face of Henry 
Edit: Stop wait! If its easy… Why not make more than one presets of Henrys face? Many want to have a different one.This is a game of decisions!!! Let’s give them a choice…
Edit2: Can we expect different face (textures) of Henry(and maybe NPCs),… with wounds, black eyes, scares. Depending if Henry was in trouble, in a fist fight or meet an angry women?
Can you explain the schematic in pic2 a little?
You mentioned Ambermoon; which RPG are great on PC and a must play? I like the storydriven more than hack n slash…?
you look at the other game as a "competitor.<
Is there anything, you wanted to have it in the game, but it was not possible? Something that make “competitors” better (like children)?
Fighting is not the best way to solve a problem/game(for me). Is it possible to finish KCD without killing a NPC?
we’re almost finished! <
Nice to hear, but the last 10% are the most challenging.
Can´t wait for the final game. After feature freeze and internal beta (?end of the year?) Warhorse needs some months for bug fix. I think earliest date should be May. What do you say??? 
Is there a plan to make a demo of KCD after release? Maybe something like the beta but optimized?
First of all you have a controlling object (Quest Smart Object), that receives messages from quest system about this or that quest objective status change (objectives can start, fail, complete or cancel). This message goes into the brain of QSO and there is small subtree about what to do. For example you find on link from QSO an NPC and send him a message about changing its daycycle behavior (from now on, you will regularly go to meet John by the church). These we call patches to the standard daycycle. It also might have some more things to do: add some new item into inventory of player, complete some related objectives, calculate a ballistic curve or whatever. We simply split up the whole quest on events connected to quest objective changes. One can change objective status in many ways: enter some area, ending dialog with some particular response, collecting 10 wolfskins in inventory, etc. The quest flow is however visualised differently than as a tree (because quest is not a tree 