Thank you for the explaination.
Interesting, but sounds a little static. Always like …if than… If there are 5 times the same start parameter, the result will always be the same. I hoped there will be more AI „magic“. Looks like, the player (Henry) has to trigger something different, to change the result. It´s not the high dynamic environment, with changes, without scrippting the daily cyclus of the NPCs,… I wished…
Sometime I stand still and only watch the world of KCD,… something like sitting in a coffeeshop and watching people living their live…
Doing this 30 minutes in game without watching repeat something would we the next gaming level
(1) Any plans to release CG or live action trailer for marketing purposes just like in other games viz witcher?
(2) Did you do the Alpha teaser video?
(3) Do you have any plan to release bugs compilation videos?
(4) Which is your favorite game trailer released in recent times?
(5) Could you please post any beautiful screenshots for my desktop wallpaper?
(6) Do you also do mimicry apart from t-rex?
Thank you!
This guy… :DD From those questions I had feeling you must be my long lost brother lol, except for taste in games…
Aaanyway, do you live alone in Prague?
What do you think you will do after the game is finished? What are you looking for/afraid of after release?
Maybe not exactly best question for you, but hey… How many people does WH employ at this moment?
@ProkyBrambora
BoN in Prague was great, with great people!!! Would like to visit it next year again!
When you play another game and find a bug, are you amused or angry? Do you make bugreports?
Will there be a closed “beta”? There are so many different PC systems. At the moment WH has about 5-10 people in the QA. Without min. 100 people more to test, there is no chance for a playable release. Do you need more tester?
Yes, hard days and nights before and after the alpha/beta release, but I think a good test for the finale release.
Will WH release the game additional on the downloader, or only on Steam/GOG?
Looks like WH is doing the same at the beginning (killing Henrys girlsfriend Bianca). Will you hate the game?
Crunch time and bugsearch is not a good combo. Stay focused and I wish you the best. Let´s drink another beer together, next year!
My Qns:
(1) How much the Story/Script of KCD matched the expectations as a fan you had before joining in Warhorse?
(2) Any plan to release open/closed beta for public of the final game?
(3) Is it really possible to have a 100% bug/glitch free open-world rpg by today’s standards?
Thank you…
Hi, you mighty Beast
As you can imagine, it affected it a lot. As you know I was a big fan of the game and I would play the shit out of it after the release.
Now I might consider playing just some parts, which I haven’t had chance to test. Though I doubt that there will be such parts.
Hey, bro
And go to hell. No one shall insult my games!
Nope, I live with my family. I am abusing that privilege to maximum extent.
Hopefully I will be still working at Warhorse on the next game. If the first will be successful, that is.
I am exicted to see what will people say about the game and how will they like it. And simultaneously I am afraid of it.
It’s something around a hundred people
Oh yea, it was. I am not sure, though, whether the next BoN will be held in Prague again.
I depends. Does the bug blocks the progress? or does it lead to crash? Those are the angry bugs.
But otherwise I am definitely more amused. I am like “HEY… THAT’S A BUG!!!.. HAHAHA!”
Sometimes. But I confess before Warhorse I would not report bugs. Only now I am professionally deformed enough to do so
I don’t know of any plans for closed beta.
But I do see where you are coming from and closed beta would definitely had some pros.
We do need more testers and some new ones are yet to come. But we are running out of space where to put them.
I cannot really say whether we will have our own downloader for the final release. I don’t know, that is to be decided yes, I suppose.
Oh no, in Watchdogs they killed her in the middle of the game (or was it the end?). We operate differently
Thank you!
Looking forward to meeting again.
yes
Let me assure you it isn’t easy.
Difficulties are to stay sharp and critical all the time. It’s easy to get used to some bugs and that exactly what should not happen. Every bug is a xenos filth (if you forgive me that expression) and has to be eliminated!
I still remember… Straubinger-gaubodenfest… I will go there sometime
As @GingerFOX said below. It should be out tomorrow at 8th December.
Almost not at all. Even though the alpha quests were good representation of what is coming, I surely did not expect so awesome writing and so funny and bad-ass dialogues.
As I said above, I don’t know of any plans.
I don’t think so. Even the big studios release games with many bugs and they have much bigger QA teams working for them than we have.
Bugs will always be present and at some point someone has to say “stop” and then it only comes to which bugs will stay and which will have to be fixed.
My question is, the whole game obviously aims to be realistic, how hard is to make art/illustrations that should look like they have been created several centuries ago? How hard was it to make it “work”? Anything interesting you found out? I love that the ingame codex illustrations are similar in style to that found in actual medieval manuscripts, perhaps with a tiny modern twist? A year ago I got a book called “Krása českých iluminovaných rukopisů/Beauty of czech illuminated manuscripts”, if one would sneak a page with illustrations from KCD into it I almost wouldn’t be able to notice. Great work!
From your portfolio, it would seem that you like doing fantasy stuff. For KCD however, you are required to portrait real history accurately. I am quite surprised how interesting and awesome your concepts look despite of that…
…But did you ever feel creatively restricted painting the real landscapes, buildings etc.?
Have you enjoyed realism from the beginning, or is it harder for you to come up with coolness?
With how many other concept artists do you work with? What is the scope of your team work? (How many reference do you have to create for what assets / environment, icons, logos, loading screens, maps, codex, promo art… did I miss anything?). What are you responsible for the most personally?
What details do you have to consult with historian for example?