I will be technical and I do not have anything against technical answers
1: In which cases do you rely solely on the CryEngines pyhsical system and in which cases do you use self-desgined physical systems (if any)?
2: Have you modified the CryEngine Core? If yes, then in what extent?
3: What were the biggest problems you have encountered so far?
- What tools did you create and for what puroses?
Some architectural/technical questions
1: What are the langues your game is written upon. The Cry-Engine is the core (C++), you have built your system above it with plugins (I presume also C++), then you have your AI/Behavior/Game System Scripts, what languages are you using, I presume LUA but I also saw Python in the install directory.
2: For what do you use Python?
3: What programm did you used to make your animations (Maya? 3DsMax)
4: What is the format of your animations?
5: What are the mesh types your characters are composed of (The standarad, skeleton and static) or with more
6: Do you work with destructible meshes?
7: What IDE are you using, in your videos I saw IntelliJ
1: What is your approach for the optimization of the NPC-Behavioural optimization?
2: What will be optimized graphically?
3: How many LODs will you include?
4: How is your approach for the LOD change?
5: In which cases are scripts more performant than using only the CryEninge itself? (If there are some cases)
6: Will you use multithreading for AI-Calculations or do you already use it to some degree? If you will use multithreading will you implement it scalabe or will you assume a certain amount of cores/threads and set it as a maximum?