What do you want NOT to see in Kingdome Come: Deliverance?

I’m not advocating no fast travel. I’m suggesting no point to point fast travel. It absolutely destroys immersion.

I hear this phrase alot “As for fast travel, don’t like it? Don’t use it”. It shows a profound lack of understanding of psychology and what immersion really means. There’s a huge difference the way the brain processes won’t vs can’t.

You wouldn’t suggest giving infinite ammo to a player then telling the player to invoke their will power to artificially limit their ammo. Or suggest infinite health points and tell the player to voluntary exit their game after being shot 5 times. Those are terrible immersion breaking schemes.

Bu again, not suggesting no fast travel, I agree its needed. I am suggesting a transport network style fast travel like Morrowind. Rather than the more casual experience of point to point fast travel in most modern RPG’s.

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Meh. I had no trouble walking or riding everywhere in W3. I found it more immersive than constant use of the waypoint markers, yet their availability for travel between regions and for working around loading bugs wasn’t any detriment to game.

I didn’t even think about using FT most of the time.

Let me tell you what immersion doesn’t mean. It doesn’t mean that something should be removed simply because you don’t like it, and the mere existence of it is too difficult for you to resist, breaking your precious “immersion.”

Yes, I would. There are ways, quite simple ways, to have infinite health and ammo in most games, especially single player offline games with no server side correction. Some games even include cheats, codes, console commands, etc. Some simply have them in the options settings.

I know this might be difficult for someone like you, but yes, you do require some self control. Shocking, right? You’re the one that wants it. You’re the one that has to do it. Removing it completely just because you’re too weak to resist using it, and its mere existence breaks your “immersion” is ridiculous.

I’m going to spoil your immersion here. It’s a game. It’s not real. Immersion broken.

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A Profound lack of understanding indeed…

That’s ok. Not everyone agrees. I hope the developers hold true to their vision. It’s a fantastic experience so far.

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No, no, and no. I don’t want to start the game and have to shake off my training wheels. I want to be in the shit immediately. I’ve been playing video games for more than half my life professionally and casually. If you want the choice to choose, so do I, and I don’t want that garbage put upon me

I agree, the mentality changes when you know fast travel is an option. Ideally, you should be able to disable it permanently when making your new game, not even console commands being able to bring it back. And of course the game should be made under the assumption that people don’t use fast travel, meaning immersive ways to get around will be implemented.

I have always felt that Henry, having grown up in this region, should have a basic knowledge of the small villages surrounding his home. For me, it is not the whole idea of a map being expensive, but rather that a map imparts to me, the player, the knowledge that Henry has in his memory from growing up in this area. The map is not a real map Henry has in his pocket; but rather, it is a way of imparting Henry’s memory and thoughts to the player, so the player can truly “become” Henry–that is true immersion. To start with no map, and therefore, with Henry having no idea about the surroundings he grew up in, is completely opposite of realism. It is unrealistic to think that Henry never traveled to the villages surrounding his home which were less than a day’s journey away, during the first 2-3 decades of his life. I know most people did not travel extensively, but surely they knew a bit about the villages/towns surrounding their home. Honestly, having no maps is one feature I hate with a passion in any game.

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I like this Idea. It could be expanded.
On the beginning, only his village and some surroundings could be visible, the rest would be covered with “fog of war”.
When he buys a real map, some contoures from the map could be shown here.
When he enters the region, the map would be uncovered.
Eventually, after some time the region wasn’t visited, the map could vanish to contoures.

Memory simulation :wink:

  • No achievements
  • No DLC
  • No DRM.

I would almost gladly give my money to any game company with those ethics, regardless of the game itself, even if I may not play it.

Well, get cracked version and pay the devs directly via paypal or bank transfer… Problem solved :smiley:

You’d be amazed by how many times I sent e-mails to game companies to do exactly that, but most of the time they can’t accept it ^^

But seriously, it’s company ethics that I want to promote, and DRM and DLC’s aren’t exactly what you’d call a respectful customer service.

Dixie Toilets. Seriously, devs! Get your history research done!
:wink:

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To be more serious, I don’t want to be able to run through bushes as if they weren’t there. Anyone wo tried to run away from enemies or get to a place in the forest knows that bushes are obstacles and it changes the game immensely, especially for hunters, if they are simple decoration.
I heard a hint, though, that this will be addressed.

But… the whole question is kind of the same as “what do you want to see”, as you can formulate a wish both ways ^^

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Yeah, tried that too few times :smiley: Most surprising for me was CDP with Witcher 2 - I decided to pay for it after playing for half a game, but I have no need for original discs, I just want to feel right. So I emailed about that, and they surprised the fuck out of me, by telling me that I can just buy Enhanced edition which is completely DRM free… Tell me about pleasant surprises :slight_smile: It was something completely unusual, and still is today.

And Witcher 3 DLCs… yeah I wont mind these, for few bucks more gameplay than most AAA titles combined.

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Many people enjoy both of those things. You don’t like them, and that’s fine, so don’t use them. This is exactly like feminists getting triggered and needing safe spaces because they don’t like something. Toughen up, cup cake, and if you don’t like something, don’t use it.

I think that with DLCs it is bit complicated.

It depends on what kind of DLC it is.
You can have free DLCs, no one can have anything against free stuff.
You can have paid ones and those can make you really mad.
If the DLC enhances the game and makes it better then it is not fair to pay for it. Because you already paid for the game and now to play the same game but better one, you have to pay again.
But if the DLC creates additionaly content which is something completely diferent from the original game, then I think it can be alright to ask money for it. but it really depends on how much it costs then.

For example I did not really liked Skyrim, but I really loved the vampire DLC (cant remember the name), so in this case throwing a few bucks for it seems alright to me.

But anyway I dont expect KCD to have any DLCs

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The heck?!

Do I tell people “Some people enjoy multiplayer, so don’t say you don’t want it and deal with it you damn nazi/feminist/vegan/intolerant being!”

The thread is about what anyone doesn’t want in this game, and that’s what I don’t want.
Why am I bitten?

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It’s not quite the same thing. It would be more along the lines of if you don’t like multiplayer, you wouldn’t use it. Not using the multiplayer, or ignoring achievements, and not using DLC, would solve the problems of you not liking them. DRM on the other hand, I don’t think anyone likes.

No roaches. Thats all.

and soap and early forms of toothbrush and toothpaste did exist