I’m not advocating no fast travel. I’m suggesting no point to point fast travel. It absolutely destroys immersion.
I hear this phrase alot “As for fast travel, don’t like it? Don’t use it”. It shows a profound lack of understanding of psychology and what immersion really means. There’s a huge difference the way the brain processes won’t vs can’t.
You wouldn’t suggest giving infinite ammo to a player then telling the player to invoke their will power to artificially limit their ammo. Or suggest infinite health points and tell the player to voluntary exit their game after being shot 5 times. Those are terrible immersion breaking schemes.
Bu again, not suggesting no fast travel, I agree its needed. I am suggesting a transport network style fast travel like Morrowind. Rather than the more casual experience of point to point fast travel in most modern RPG’s.