Also just confirmed that there are .skin files and there is quite a lot of them, you can find them in the cloth-part#.pak under objects/characters/humans/cloth, interestingly enough there is also a devil skin so there’s probably a satanic easter egg lurking around somewhere.
I also found the weatherprofiles so implementing snow or other stuff should be technically possible, it seems all of the data is stored in two versions of DB-s xml and tbl, the tbl is table data it’s probably just a export from a proprietary software and stores the data in a better way or something, but in the console you can actually specify which db the engine should prefer, havent tested it yet tho so that one might be on lockdown as well.
Also am I the only one that noticed that there is a questgiver out of bounds on the map? https://imgur.com/UdzOV373
Any ideas if the map boundaries can be edited trough a xml as well, would be quite interesting if they did that in xml as well.
Found a unsplit tool, havent tested yet but it seems to have a good track record on the forums https://www.cryengine.com/community_archive/viewtopic.php?f=371&t=130270
just make sure that if youre modifying them to re-split the dds file as it could wreak havoc and it is better for streaming games that use layers map.