@God_Is_777
The thing is we know what ‘most’ people want.
Most people would also want dragons and a fantasy setting etc. This is exactly the reason why Warhorse had difficulty finding a publisher in the first place.
Most people find a more realistic approach boring and not as much fun.
More money is generated through mindless Hollywood blockbusters than more serious/realistic movies as those are what most people want to see.
I personally have no/little interest in these things (certainly in terms of cheesy movies) and they in their mediocrity and repetitive, stereotypical nature, bore me to death. “Yeah, but the special effects are great” or “So and so’s super hot,” I just don’t care. Whilst the game does have to have a reasonably broad appeal, I don’t think it’s looking for a mass market audience as that jars with the realistic approach the devs are taking.
@Gladix
As to hair; sure the more realistic the better, however this is a technical issue and not a stylistic one. We’ll be able to adjust the hairstyle/beard in-game anyway. Voice acting’s along similar lines; clearly I also want to see the best deliveries possible and a well constructed plot with good dialogue, but to me these things aren’t the same as giving the character a distinctive/interesting ‘un-ugly’ face (whilst no model, I wouldn’t go as far as to say Henry’s ugly myself). For me it’s more important that his face is realistic and believable given the setting; strength of character/personality should come through the voice acting, animations and dialogue rather than a particular unique look.
As to ‘interesting’ and ‘connecting with the character’ I guess that comes down to opinion. One man’s interesting is another’s dull and so on. That’s kind of what I meant by the tattoo thing; this drive for originality or uniqueness, to stand out or look interesting is often just conforming to the most unoriginal and uninspiring pop-culture you can find.
I remember back when WH were talking about big name actors some people were hoping to get the main characters scanned so they could recognise their favourite actors in-game (not just for expression syncing, they wanted full face replicas). To me this is exactly what I’d hate to see, it’d be a real immersion breaker. Last thing I want in a game is to meet someone and recognise not only the voice actor, but also the guy’s appearance; “Oh, hang on, it’s Sean Bean.” Doesn’t matter that he’s a good actor and plays these type of roles well, recognising the guy detracts from whoever he’s meant to be playing IMO. I know others disagree, but that’s my opinion.
Personally I don’t really care all that much about the ‘strength’ of the character in terms of how defined he/she is as a personality as I’d much rather have the options to play them as myself rather than just go through a heavily linear/scripted plot. I would take the Skyrim/Fallout trade-off in terms of freedom of player choice over a tighter game with a better told story any day, but that’s just my personal preference. I do enjoy playing characters such as Geralt, Max Payne and those from the Mafia series, but to me a blank slate is more appealing and lets me bond better with the character (i.e. become him) than a pre-defined personality does (culminating in ‘I am Henry’ as opposed to ‘I am controlling Henry’). This is also why I prefer a 100% first person camera system.