From the couple of minutes I played with it (i’m going out of town so I couldn’t spend longer with it) I found the bow sway to be a little difficult to master. This isn’t a problem though because think of it in terms of strength. A beginner with no technique is not going to be able to handle the draw weight of a 90 - 130lb English Longbow.
Now from a development/balancing standpoint Warhorse isn’t going to start you in a game where you can’t even draw a bow. We can agree on that. So what can they do? They can either pursue modeling the difficulty in a different way (weapon sway) or make it so that only a lvl 30 character can use it etc. I personally find it more immersive if every weapon had a different skill cap to it as opposed to just a generic “you must be this level” threshold.
I think we need to understand that this is supposed to be an immersive RPG. I think that there SHOULD be difficulty in keeping your bow steady as it represents the development from a novice archer to a skilled archer. (This is all assuming that there will be less sway as you level ofc.) Keep in mind this is just a techinical alpha though. It’ll be a long way before they tweak this stuff.