Why there is no MP mode for this game?

I don’t see why there should be no MP… They say it wiill be main focus on solo at the first step because they want to make it good like this. So everyone that expect to see a good solo game should be happy. Nevertheless, people that would like to see it become MP next should be able to see it. Why would you remove them this pleasure?

If i well recall, Mount&Blade was a solo game at the beginning and became MP later. Saying that this kind of game isn’t made for MP is just wrong. Actually i would love to see massive battle on internet like it can be done on Mount&Blade:Warband mods like Vickingr.

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I dont see any reason to make MP for this kind of game. Just compare it to Elder Scroll series. They have no MP as well and ppl arent asking them to make it also.

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I read somewhere that they may implement Co-op with like only two players. Nothing more than that though. Anyways I would rather have an amazing single player game rather than a mediocre single player game with multiplayer.

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I think that Co-op within the game would be a fantastic idea, but with that said these Acts are 30+ hours a piece. The developers should be focusing on making singleplayer as best as they can with the idea of branching out into Co-op later. Mods are also a thing.

I agree that a coop mode would be a nice addition but for me personally it is no must have. I rather like to have a game with a great story, where I have the freedom to do what I want (within specific boundaries of course), but this is just my opinion.

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Simple answer: because it is a SP game. Period.

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Definitely don’t want to see multiplayer splitting the Dev’s attention from the first three acts, but to say never? So long as they flesh out the SP portion well and focus their efforts there first and foremost, I fail to see the reasoning behind the overwhelming “nay” from so many folks that has been thrown forth. No matter how stellar the SP game is, it’s still a mere 30 hours long (yes, yes, Act I only, but let’s focus on what we know for now). If done well I’m certain that I’d play through it multiple times, but as the Devs have already stated that battles will be realistically few and far between, what would be the point after the finale? Shall I ride my plated horse wearing my plate armour with stellar broadsword about the countryside for 20 minutes in the hope of having some under-equipped bandit take a shot at me? Sounds rather… dull.

Added to this concept is the fact that you, being a human being, will eventually find the “sweet spot” of taking out the never-changing intellect of the AI. I suppose some folks like to feel powerful in such a way, but honestly once the challenge is gone, it again becomes rather drab.

Nevertheless, if SP only is “your thing”, cool, I shall die defending your right to believe in such a concept. To say, however, that multiplayer should “stay away forever” because “I don’t like it” can only be considered to be the height of intolerance. I’m really, REALLY looking forward to this game, and will play the heck out of whatever they turn out, but I most assuredly won’t turn down a MP portion in the future to keep the experience alive.

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Speak for yourself. I think there are many here who would like to see new ways of MP interaction for a game like this.

Multiplayer places additional constraints on the game mechanics: bandwidth constraints and latency make some things downright impossible, even on LAN.

Realistic swordplay would be simply unfeasible, to name one: anyone familiar with Duke Patrick’s mod series for TES will know how hard script lag hit it on Skyrim compared to Oblivion, and we’re talking way smaller lag than those caused by network latency and relatively simple swordplay mechanics (nowhere near realistic).

Besides, introducing multiplayer creates a whole new range of issues to be tackled during development:you have to keep the instances synced, hit/colision detection is extremely hard to get right (you’re doing client side calculations with data that is already outdated), not to mention several gameplay elements must be rethinked around it (from cut scenes to mission handling, not to mention it is extremely tricky trying to build a meaningful story driven multiplayer game).

On the bright side, multiplayer can be a lot of fun when done right and is a game seller to a lot of people.

My personal take? If the devs don’t feel comfortable tackling it, I’d rather they left it untouched. I’d prefer a killing single player game to a half assed halfway solution (compromising single player in order to try to deliver multiplayer).

For those is War of the roses/vikings or Chivalry…

People are asking. There was people asking for co-op in BioShock and Assassin’s Creed. Don’t underestimate the silliness of people.

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For God, Chivalry Medieval Warfare is a fun game. It is a great combination of simulation and arcade. You may not like it but it isn’t a bad game.

Moreover, the MP mode can include when the game (3 acts) are finished, like a extra mode one time the all resources has been used in the primary game. But for me no problem if MP doesn’t be release

Multi player would be a good addition. When I say multi player I mean Co-op of course :smile:
IMHO if Skyrim had Co-op feature, it would have been the best game ever made. Shame that it didn’t.

Cooperative play in RPG’s is always fantastic, Baldurs Gate 2 supports both and was incredible to play either single or multiplayer!

Yeah I see absolutely no reason to add MP to this game. There would be absolutely no benefit added. I think about Skyrim and consider whether having a multiplayer would add anything to the experience, and I really can’t think of any instance or aspect that MP would enhance. Doing so would have required a completely separate game mode that would be entirely segregated from the SP experience. I feel that a MP mode in this game or games such as Skyrim would only serve as a distraction. Think about the MP mode in Uncharted. Was it fun? Kind of. Did it add ANYTHING to the experience of the game? Absolutely not.

I don’t understand opinions on this matter that feel like a MP experience MUST be forced into each and every game. Don’t get me wrong, I have absolutely no problem with MP and I do love a good MP game. I just don’t see why a SP game just can’t be a SP game.

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I’d just like to say, that because of the unique combat and customization system that have been showed. I would LOVE to see some sort of Mount & Blade styled multiplayer. Just with far more realistic combat and such. Something to keep you playing after you maybe play a good amount. Or you just want to fight with your friends. Of course this sort of thing would be post-Act III, but I’d love to see this as an eventual possibility.

Yeah I dont want too see a generic MP in this.
But I would love a coop with 2-4 players, as long as it dont requiere too much time to develop.
But I think there is enough discussing about that.

I hope the multiplayer parts stops at the limited co-op. I’m so sick and tired of multiplayer and the focus on multiplayer in games. The moment when you have to rely on other human beings for your gaming entertainment purpose. You are not gonna have a good time because most people are wretches and scumbags and alot of them show little respect or care towards their other players.

It would be a refreshing change to get a game that does not have some lazy MP added to it too appease the neanderthals of the internet.

Time not spent on MP is time spent on SP, making the SP even better. This is where the focus should stay.

I’d like to see multiplayer in the future once Kingdom come act I is released, but I’d prefer that the devs just focus on delivering a well designed and planned single player side and fine tune it so it is very high quality, rather then have them make an average/okish single player and a half arsed/rushed multiplayer.

Don’t forget Warhorse is a very small studio and doesn’t have a large number of people working for them, let alone people to spare to make a good quality multiplayer system. Perhaps it can be something they can work towards after release, at-least a basic co-op. Although I look forward to a potential multiplayer experience for act II or III. :smile:

It is true that Duke Patrick’s mods for Skyrim are suffering terribly from script lag. That is however due to the Creation Engine handling scripts with all the grace of a gorilla in a china store; Creation Engine is overall a pretty unoptimized mess and the Skyrim world doubly so. But the script lag is in no way smaller than the normal network latency lag, even at 60 fps, unless you spend an ungodly amount of time optimizing your settings for both graphics and memory available, and run no other mods. And even then the script lag is anywhere from unnoticable to up to half a second.

Precision melee combat in multiplayer is by no means an impossibility. The Mount & Blade-games are testament to that, and they had a worse engine to rely on than the CryEngine. As is The Specialist-mods for Half-life 1, which had a simpler, but still pretty good, close combat mechanic. Dark Souls, if not precision in the same sense with different directions and such, also has tight combat that works online. And say what you wish of Chivalry and it’s arcadish combat, but it works well, even if a bit clunky by design rather than lag.

I will not pretend that the effort of adding co-op to KC: D would be an walk in the park, but it being developed in CryEngine really gives it an immense advantage over Skyrim (which would have been the best game ever made till now and forever more with co-op IMHO ^^ (and a tighter fighting system, but that is OT)). Skyrim’s engine just can’t handle multiplayer in any reasonable way. CryEngine has a solid multiplayer component to start from, making co-op, if not easy, than at least feasible.

I will love the hell out of the game even without a co-op component, I think, but I never can shake that feeling when I play games such as M&B (single player campaign) or the Elder Scrolls that “This would have been the best time of my life if I could bring a friend or two”.

So, I guess I agree with you, even if I did a long rant in response to your post ^^

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