For me there are two important things is a game:
- an intelligent, unpredictable story (perhaps even several endings)
- great atmosphere created by a living world:
conversations between NPCs, who are not soulless robots like in many games, but having an individual background and story;
interaction with the world (no more ghosts opening your barrels and crates);
perhaps events are even happening without the hero nearby, e.g. there is a show on the third day in the city, that will be gone the next day. So it could happen you will find out about it, when you play the game for the third time.
I think it would be awesome, if some quests are designed in this way, so you will have to decide which to do.
In my opinion this will increase the motivation to replay the game several times.
Iām sure warhorse studios will make an awesome game
cheers