XBox One 1.2 patch

One of my posts got linked to this thread. I’d like to add my opinion on this. I’ll copy and paste what I just posted in another thread:

So I started a new game and at around level 5 I ran into the Wayfaring Knight (the tougher one, not the wimp). I had the Shard shortsword and the armor you get from the armourer for the Nightingale quest. In other words, I was low level and had crap gear. I was able to beat him quite easily, even if it wasn’t with one or two hits. This opponent is, supposedly, an above average fighter – better than the majority of enemies you encounter which are bandits and Cumans.

My proposed solutions:

Make the AI more aggressive

Master strikes really need to be a separate button. Currently, attempting a master strike is low risk, high reward. With the current system, a failed master strike would just be a perfect block. With my proposed solution, a failed master strike will leave you open to damage – high risk, high reward.

perfect blocks should also require you to block in the direction of the attack.

Should those solutions be implemented, the following would happen: The AI is more aggressive causing you to be on your toes more and force you to actually look for an opening to attack. Master strikes will be high risk high reward – you’ll no longer just “block” if you mistime or otherwise mess up a master strike attempt, and you’ll be punished for it. A more aggressive AI who actually feints might even bait you to attempt a master strike, which will leave you open to a devastating attack. Failed perfect blocks will just be regular blocks and cost stamina.

Adjusting damage values, level scaling, or even giving all enemies high quality armor and weapons will do nothing.

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It’s not an argument. You called me a cry-baby and said my wishes were isolated from those of the rest of the community.

Considering, I feel like I’m being pretty fair and sharing good, relevant information with you, but it seems you’re not interested in looking at it. So we can just agree to disagree.

I saw this post BareNekked, I really like your ideas. :slight_smile:

I will stick with this until the patch and subsequent dlc. But I have one request. It is an issue on xbox one x. The game will freeze and crash to the home page randomly. Can you relay this info to whoever is overseeing this? It has happened 4 times in a 28 hour playtime. Just recently during the vipers seige. Besides that and one corrupted save its been ok. Seems like xbox one x runs this game the best. Thank you for your info and updates.

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One thing that get me a little perplexed on a one x is the pop in. Graphics are ok. Im just glad there is no microtransactions and that kind of garbage in this game. Some constructive criticism:
Needed more npc profiles. Ran into to many with the same face and voice different clothing. I will lend my face if need be. But voice wont work, I have a Boston accent. Lol
The climbing mechanic needs work. Getting stuck in a river bed gets annoying at times.
Being able to build or buy a residence for Henry would have been a nice addition.
Im glad they are working on fixing any bugs. I dont get all worked up about a game with bugs and such. Its just a game to me. Nothing is perfect. You can tell the time and effort put into this game is there. Im sure WH studio employees made this game their life for 4 years day in and out. No matter the pursuit. Im not going to be the one to criticise the effort put in to this game by them.

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Something I’ve noticed…I always have more trouble climbing over a fence, etc. when I’m wearing heavy armor. Wonder if this is a built in mechanic, that you can’t climb fences if your apparel is weighing you down too much.

I thought so too i realized that in the beginning the game never crashed but towards the end i cannot even access my quest menu without crashing instantly or sometimes when i fast travel or ride my horse its become so bad that im afraid to scroll tabs pass the inventory

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I’m going through the same situation! Can’t even play for 20min without crashing! Can’t access the menu! Or fast travel. I lost so many hours of gameplay! Is just annoying. They should had pospone the game for at least another 2 Months! And complete ! And not this beta for $60!

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Strange … I’m on X and the game never crashed once for me. Maybe it depends what events you trigger.

I’m not sure if it makes a difference when you buy the game from the Xbox store, or the hard copy. And I can play, the only time it crash is went I try to fast travel or I’m in the main menu. Also I hear is when you are deep in the game. I’m sure Have put almost 24-28 hours at the game. I don’t know, but what I know is that it needs to be patch. I love this game but is very frustrating the fact I can play it properly

Very strange. Paused the game 2 days ago till any Xbox patch will be released some day but played about 30hrs before with no crashes.
Noticed a lot of glitches, 1-2 very major bugs, the pop-ins, the greyshade, sound issues with German language etc etc but not one crash in XboxOneX, digital version. That it’s getting more buggy as longer you play could depend on the item persistence, the AI daily routines (maybe too many times) or the quest states I guess.

Waiting for a patch right now, playing other buggy but winderful stuff like AoE and hanging around here :wink:

Hi dern3ro. I have found solution for “chasing Teresa” bug somewhere in discussions. Please load some older save before or immediately after you accepted Aquarius quest. Go to Teresa and she will ask you if you can recommend some NPCs. Then she will stop chasing you.

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I really like you and I thank you for your open statement. But also it tells us exactly nothing about the week 1 patch (1.2) wich is not mentioned at all, okay it was mentioned as “it is way more complicated here”. That is not good but does not shed light at all on the issue.

Your game is great, it has a very unique “vibe” and it is more immersive than any other RPG I´ve played, except my Pen and Paper ones :smiley: Nonetheless it feels like the Xbox community is left behind and that sucks.

Just say “The patch won´t come for another 3 weeks” and be done with it. Ignore the outcry and deal with it when the patch hits the system. At least I won´t get my hopes up until then

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You should rename “first week” patch to “first month” or “first quarter” patch.

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no I played something about 4h since then. I don’t want to wipe my progress, not if there is a patch somewhere in the mysteryious deeps of the Deepsilver / Warhorse /Microsoft void.

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What do you mean by this? Home Page?

I think he means the home screen on his Xbox

We will take a look. I talked to our QA team about it. Do you have more information. Did you see any pattern on the crashes? Do you play on 1.0 or 1.1? We have a few XBox One, but only one XBox Onx X in our office for testing and we have never seen this problem before. We can only fix problems if we can reproduce them and find the causes.

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The game gets a freeze for a few seconds (3-5s) often (5 in hour?) and in 1 from 5 occurences it crashes to Xbox home. I have 140+ hours in the game and I game records only 90 hours, so I’ve lost about 40 hours due to this (and some time because the game is not saving while I am sleeping in my owned beds, or after completed quests will be also OK).
If we are discussing now bugs, I’d like to say, I am not sure why, but after I changed field of view to the maximum (70? dont remember now), it looks to me, that the texture poping has improoved!




But I am not 100% sure if FOW was the reason, because I’ve then tried to get back to the original values and it still looks good. But in the same time I’ve progressed in game and the game said that some quests will be unavailable if I’ll continue (without spoilers) so, my another guess is that there is so many things in memory (too many open quests and NPCs and how they influences each other) and it influences the performance in the early game, while after that moment, you probably cut some NPCs/quests from memory and it clearly runs much better … Yes, it is still not awesome in some moments like just after fast traveling, the castle in Rataje is still drawn in seconds - I’ll try to make a comparison video today after that change (that’s probably the only part I’ve recorded previously). But when I gallop through Rataje I see textures on buildings earlier than I did previously, they were literally popping when I was 2 meters in front of the building …

edit: I am on Xbox One X

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Have you tried running these QOG tests with game capture disabled. Just an idea.