Ever time I launch the game it goes to the windowed loading screen and then blacks out, then your met by the last mentioned screen and a prompted to hit enter. before I have a chance to do so windows says the games stops working.
This is my game log
BackupNameAttachment=" Build(1) 21 Dec 15 (19 55 26)" – used by backup system
Log Started at 12/21/15 19:55:26
Built on Nov 17 2015 19:51:28
Running 64 bit Windows version
Executable: C:\Program Files (x86)\Steam\steamapps\common\Kingdom Come Deliverance\bin64\game.exe
FileVersion: 1.0.0.1
ProductVersion: 1.0.0.1
Using Microsoft ™ C++ Standard Library implementation
Cmdline: ‘“C:\Program Files (x86)\Steam\steamapps\common\Kingdom Come Deliverance\bin64\game.exe”’
Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 2
Number of cores available to process: 2
Processor 0:
CPU: AMD AMD Athlon™ X4 750K Quad Core Processor
Family: 15, Model: 0, Stepping: 1
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 1:
CPU: AMD AMD Athlon™ X4 750K Quad Core Processor
Family: 15, Model: 0, Stepping: 1
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
GameDir: Data
Windows 10 64 bit (build 10.0.10586)
System language: English
Windows Directory: "C:\WINDOWS"
Local time is 19:55:26 12/21/15, system running for 45 minutes
8134MB physical memory installed, 6524MB available, 134217727MB virtual memory installed, 19 percent of memory in use
PageFile usage: 43MB, Working Set: 54MB, Peak PageFile usage: 43MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
Japanese keyboard and 5+ button mouse installed
Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Nov 17 2015 19:51:28
Physics initialization
: AudioSystem initialization
Renderer initialization
Logging video adapters:
- AMD Radeon R7 200 Series (vendor = 0x1002, device = 0x6658)
- Adapter index: 0
- Dedicated video memory: 2026 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: yes
- Suitable rendering device: yes
- Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- Adapter index: 1
- Dedicated video memory: 0 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: no
- Suitable rendering device: no
Active GPUs: 1
[Renderer] A display device has been connected to the system
Font initialization
Using FreeType 2.5.5
Network initialization
[net] Socket IO management: External [LobbyIDAddr], Internal [iocp]
network hostname: Robin
ip:10.0.0.11
[Network Version]: RELEASE PURE CLIENT
Online initialization
Lobby initialization
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
LiveCreate initialization
Initializing AI System
Initializing additional systems
Dynamic Response System initialization
No Dynamic Response System was loaded from a module, will use the NULL implementation.
Initializing default materials…
[MFX] Loading FXLib ‘collisions’ …
[MFX] Loading FXLib ‘destructibles’ …
[MFX] Loading FXLib ‘foleys’ …
[MFX] Loading FXLib ‘foleys_npc’ …
[MFX] Loading FXLib ‘foleys_player’ …
[MFX] Loading FXLib ‘footstep’ …
[MFX] Loading FXLib ‘footsteps_horse’ …
[MFX] Loading FXLib ‘footsteps_npc’ …
[MFX] Loading FXLib ‘footsteps_player’ …
[MFX] Loading FXLib ‘player_fx’ …
[MFX] Loading FXLib ‘vegetation’ …
============================ Loading level rataje ============================
let me know if I can give any more information to help over come this bug.