the issue of gays in gaming has gone beyond mere inclusion, it’s now really more about form and function.
i liken this need for homosexuals in games/literature/etc to the desire of some directors like spike lee who insist on having minority “quotas” in film. for example, he once blasted clint eastwood for not showing any black people in his two films about ww2. while true, he could have made a scene depicting a black cook on a ship or perhaps a landing craft driver, but it wouldn’t have contributed to the narrative. it’s a movie, not a documentary.
same thinking behind those who criticized spielberg for saving private ryan not depicting non american allies. again, the story follows closely the american landings, at no point could he have included the brits without ruining the narrative. and how about the other nations? to suggest that saving private ryan is “american propaganda” for its exclusions is like saving stalingrad was german propaganda for excluding the japanese. it’s nonsense.
again, people seem to want their “token” representation, with no consideration for scope, story, setting, or theme.
and that’s the main point, if it’s outside the scope and narrative or your game or story, is there any point to include them?
some people think so, that’s why you get these “token” characters there simply to appease people, which contributes to the disappointment with gay depictions. they’re usual shallow and a means to belt out patronizing, token social commentary. it’s insulting and disingenuous.
so the lgbt people have a choice really. face the fact that no every game is going to have gay people, and will be better off for it. or make sure every game gets a “quota” and end up creating caricatures and lazy stereotypes.