esdf=straining to reach tab, `, and 1 key need to take finger off forward. not optimal at all. there’s a reason wasd remains the industry standard for so long.
Of course what really matters is that we all need to be able to set up our controls as we like.
When will that happen???
I would expect it for game release or for later patches of beta version.
@Zipp I ain’t gonna argue with you, its pointless and serves nothing. I call of truce
let’s agree to disagree
Yeah, but we left-handers use the mouse in the left hand which makes the arrow keys much more suitable for the right hand. That is the point they are making. Being able to map the keys is a must for me.
Not to worry, it’s supposed to be ready for the final release. You can read the comment here: Will this game work well with XBox One controller on Win 10?
Also, considering the recent Street Fighter V release that did not include key mapping, and the outcry it received because of it, I don’t think there are any game devs that don’t understand the importance of key mapping.
I wish it was true that Devs can learn, but even Fallout 4 had terrible key remapping.
But we are not Bethesda
I’ll believe that when I can map my keys.
BTW, it already scares people that you might not be able to save when you want.
Devs should know by now, that should not even be an question. Of course players should be able to save when they want.
Thanks
Okay, I’ve been patient.
Where the hell are my key options?
I don’t use WASD and never will. It’s beta. Can you please put simple key options, so I can play the friggin beta, please.
I dunno where the Hell is, but keybinding was not promised for beta, it was speculated that it could appear in beta, but nothing was promised. So I guess you will have to be bit more patient.
Tagging @DrFusselpulli maybe he knows something.
And also @MadSmejki who before answered some “key” questions.
He still exists?
I suppose so
We haven’t spoken in a while proky, how have you been?
I’ve heard he’s omnipresent but shhhhhh.
We are now concentrating on more urgent and essential stuff which if missing would break parts of the game or render them unusable. ‘Hardcoded’ controls are no such thing. You can play with them perfectly though possibly not comfortably. Rebindable keys however a basic and relatively simple feature are planned for much later down the road.
However I understand the frustration. I used to play on arrows up until relatively recently and I very well remember what it felt like to into a non-rebindable game. And frankly I also dislike some of our current controls. Until we implement the feature or at least some basic support (like ini file) maybe try using some key remapper/rebinder software. Can’t guarantee functionality though.
Thank you for the response.
I guess I’ll just keep checking back each month until I can play test with everyone else.