Overhyping a game way before release date is detrimental to its performance at release. Games that have hype built up around them way before release tend to be forgotten about unless:
a.)They have an excellent marketing scheme
b.)They’re a giant, triple-A title that appeals to the casuals
Now seeing as there is quite a bit of hype for this game, I’m slightly concered about the marketing plans. Marketing isn’t what it once was, put a few ads on the side of the road, maybe make a little commercial, bang you’re done. If KCD wants to succeed in its ambitions and create the prototype for future, RPGs, marketing has to be brutally pushed. It’s the only way a game can survive. Remember Psychonauts? No, of course you don’t. It was a great game with terrible marketing and look where it ended up. The Witcher 3 spent 36 million on marketing, a lot more than they spent on making the actualy game…Now of course this shouldn’t be pushed THAT extreme (that’s practically impossible anyway), but I want this game to succeed.
The fact that the game is self-published can lead to either of two things:
Either it totally fails because of lack of marketing funding OR it succeeds immensely like many other popular indie titles. This totally depends on what other releases we’ll see at that point, which is why it’d be wise to just stick to good-old marketing. Because a successful game means more content, more content means more gameplay.
Anyone disagree?