Maybe it’s because they are stating why they wouldn’t support this game?
Doesn’t it make sense to you?
Did you ever try out the multiplayer of Mount & Blade: Warband?
It can deliver the most rewarding (melee) fighting experiences out of every game I played so far.
I have so many memories of fights (1 on 1) that took several minutes to finish.
Every fight was unique, it felt like a champion after those fights. (but still in mind that there were people who were much more better than me)
I can understand why many of you don’t like the idea of directional blocking.
(exept the points about realism, there I don’t because there are alternatives which would look realistic but are still based on “directional blocking” in terms of gameplay)
But in my opinion the mechanics how the melee (blocking and locking) works right now is too less rewarding and far too easy. Why can’t I just easely target one of those cumans by moving my mouse instead of pressing another key? That just feels so wierd and influent. I guess it’s because @warhorse either is focusing on gamepad just for the time of developement or is trying to make the controls from keyboard and mouse similar to the controls of gamepads (in a way that gamepads and k&m will create nearly the same gameplay experience - what is imo a wrong way). I fear that they recommend the final product to be played with gamepad, because it would minimize the whole potential that k&m can have.
I also hope that the will get much more difficult, because it was nearly no effort needed to whack that best guy in the arena. (maybe it’s because of the missing directional blocks, or if you don’t plan that to be implemented atleast make the AI stronger)
Without that lock on system those cumans wouldn’t be that hard to kill.