Will cutscenes be pre-rendered or rendered real-time?

Seeing as it’s an 1PV game and the only time you can really gawk at your character is in the inventory screen, it would be a nice touch to have the cutscenes rendered in-game so you could see your character as you wanted him. It’s not a big deal either way, but I think it would satisfy egomaniacs, pedants and those obsessed with 3PV–like me :wink:.

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Have you see the stream (take a look, it is very nice)? The cutscenes are not pre-rendered for, at least, the build they showed us.

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I’ve written about this previously. Here are my thoughts on the subject:

I hope that there will be no pre-rendered cutscenes in the game as:

  1. They will not match your character (clothing, appearance, weapon used etc.).
  2. Even at 1080p videos aren’t crisp on larger higher definition screens. I’m running a 30 inch screen @ 2560x1600 at the moment which is already jarring when swapping from 3D to a movie in a game, by the end of 2015 I may well be using a 55-65 inch 4K TV as my primary PC display (for work also) and jumping from a pixel-perfect 4K to a mushy 1080p would be less than ideal to say the least (Acts 2 and 3 should be consistent with Act 1, which pushes the timeline even further out in terms of tech).
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c’mon guyr, have you seen some pre-rendered cutscenes in some of the latest games? I think the capability of today’s engines is at the point where there is no need of pre-rendered cutscenes. Probably only Intro or so may be pre-rendered, rest will be ingame realtime :slight_smile:

I think the cutscenes will be rendered ingame. That’s the state-of-the-art technology for years now… :wink:

But I still hope that they will change the cutscenes to first person view (and of course rendered ingame)…

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But I still hope that they will change the cutscenes to first person view (and of course rendered ingame)…

Same here, same here… Seems to go against the whole ‘locked into first person for maximum immersion thing’ when you pop out to third person just to ask someone a few questions. I wonder if they tried it?

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I think in-game rendering will be used because of your clothes. If the scenes would be pre-rendered then changing your clothes would have no effect. Since we know the layering and clothing system is something special in this game and Warhorse did bother to develop such sophisticated system in the first place, of course, it has to be shown in all it’s glory during the cutscenes. Also, the player will be able to see himself in his unique outfit and feel awesome about it.

Don’t forget… you totally can see your character during all the conversation bits.

Sadly, yes, at least so far…

Voice you concern. :wink:

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Yepp. Everything should be in first person. Gameplay, dialogue, cutscenes, whatever… :wink:

I talked about the issue in depth in this thread: (Non-KCD) Better late than never

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Proof: not pre-rendered

I believe that Dan said in the livestream that since it was a very early build that was put together solely to show publishers there were some things that were pre-scripted (like NPC routines) in the demo that would not be in the final build.

I am expecting that by the time they reach the final build the cutscenes will be completely different than the ones in the livestream.

And I agree that the 1st/3rd person issue could easily be solved with an option to choose, which it sounds like is something that cryengine should be able to handle…

That’s definitely true. With the horrible optimisation in current video codecs the quality would probably be quite a bit worse than in-game cinematics.

Actually I disagree stongly on that one. 1st person and 3rd person cutscenes are completely different. 3rd person cutscenes don’t mean that you just have a camera behind your character but a “free” camera from the outside, a “cinematic cutscene”. A cinematic cutscene and a 1st person cutscene are not compatbile with each other, not at all. They require completely different approaches, content and camera work.

Yes, you are right they are completely different.

I guess I am already assuming that they will render the cutscenes in game for the final version, which, I believe in cryengine would allow for either camera. I know that has not been confirmed, but everything I have seen has given me the impression that this will be one of the things that will be implemented with full funding over the next 22 months.

I could be completely wrong, but at this point I am hopeful. To be honest though, I can live with whatever the developers decide.

I would prefer 3rd person view for cutscenes, you just have a wider range of view and you could see your character.
The camera would be much more free and could change perspectives.

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Well, first person cut-scenes are more like a dialog view than an actual cut-scenes I guess. For me it would be boring, I want and expect a cinematic experience.

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Hundred percent!
When done well, cinematic scenes offerfar more immersion than something like a Skyrim approach. I also think conversations should be cinematic, rather than the regular “Press E/△ to talk” and you’re still staring at the same thing as when you walked up to the person.
I find it surprising that people would want first person cutscenes–each to their own of course. FPV cutscenes would be cool for something like a horror game, but a cinematic approach in a medieval game would be epic.

It depends if you want to feel like you’re there or feel like you’re watching a movie/playing a game IMO.

Third person is certainly easier to do well, but I bet first person done right could be really engaging and dynamic.