I higly doubt some of the things you are saying here, would you mind sharing any sources about this “keeping track of events in the backround” thing? What do you mean if you are saying the backend of the game? The graphical part or the AI or both? Also i know for sure the game does not keep decisions stored anywhere else then the saves, cause i am one of the players who is playing out different decisions and it works by simply loading old saves and try the other decision. Your description seems rather blurry and you make it sound like there is some kind of magic going on in the backend of the game. Responding to your other post, if CoD did it this way so be it. But how did lets say, the devs that made Skyrim not encounter this issue, they too had a massive gameworld with AI routines and they to did release a High res texture pack. The only thing i can imagine wich is going on in the backend is loading the textures and AI routines, wich shouldnt take 40! minutes to do even with cry engine.
Exactly the same problems. Tried going back to a point it doesn’t fail question and answers on loading and now it won’t even start that quest.
Wow. Warhorse unbelievable.
And they’ve not bothered improving performance in the slightest.
Sure thing: explain backend stuff- it is a bit blurry concept…
My apologies - I couldn’t think of the specific examples that revealed it when I was writing -steam of consciousness style- for that post…
Bethesda had a lot of experience making RPGs. They tried a few concepts on the road to success. Redguard, I think, tried the procedural world that generated as the game went on.
Some issues came with that… including parts of the map a player could get stuck in… no ability to truly patch out issues, and save games that ultimately became bigger than the game itself.
Morrowind followed and did story really well. Players figured out a few ways to ‘cheat’ though,… and being a true game company wanted to keep it fun… tried to remove obvious game world cheats.
So; in Oblivion they would keep a ‘type of save’ going in the background (Ibelieve KCD does this too hence why I bring it up) that would generate random loot finds ahead of time, before the player getting to the chest, saving, and then opening chest with known random high level loot… if not happy with the find, reloading and ‘finding it again’ until they got an item that suited their character or playstyle.
Us gamers figured it out with the shop keeps who seemed to keep track of player crimes, and, if memory serves… save reloads revealed that shop keeps had reactions based on actions done, right prior to our botch up/ reload and attempt again…
It is a great idea, and one that great RPGs should do.
Obviously if the game is tracking some ‘back end stuff’ (NPC reactions/ loot randomising etc) outside of the save game (Isuggested per playline) this would make sense and be a great immersion keeper. (It saves us cheating our way forward and revealing all sorts of statistics the game might be using, which in turn we might turn to our advantage- eg Ihave been keeping careful note of every haggle Ido in terms of the margins that vendors will accept, and variables that might affect this…D&D players who played this way were not considered strong roleplayers but rather stat masters…generally D&D computer and video gamers were pretty hard and required knowing the tables behinds the outcomes… )
I don’t think Cryengine needs forty minutes to sort this stuff out… (like your post suggested I said) Ido think that playing the game and letting the world ‘do its thing’ will in time right the differences between prepatch saves and post patch saves. Just trying to offer solutions- this one seems to work and so I share with others.
For the record Skyrim isn’t the open world game you think it is.
Irun open cities (mod) and that means no loading screens, sure… but the developers didn’t design it this way. Open cities creates a lot of issues in the game world like dragon fights in outside city zones affecting citizens it shouldn’t etc… mostly it affects triggers not happening on entering a town… and worst is that lots of critters kill themselves before you get anywhere near them… but this is MODDEDSKYRIM.
Skyrim is made up of zone. Its textures may have been nice once. The HD texture pack probably wouldn’t equate to this games mid settings. and KCD is TRUEopen world. (very hard to do and requires tonnes of grunt).
The only way they can succesfully do it is by streaming in assests. So as you get closer to objects higher quality textures roll in. (RAge by iD software/wolfenstein / Doom etc really pushed this tech and GTA utlised it to great affect)
I know Idon’t write these blurbs out for everyone. (It can be hard to find consistent language that we all feel comfortable with).
Statistically speaking RPG games are typically most played by people who enjoy reading and are more ‘cerebral’ (great lil stereotype- don’t blame me for it).
Iaccept and wholeheartedly believe that many venturing to this forum, if typical RPG gamers (this games intended audience) are comfortable with a lot of this stuff… especially if they have been playing computer games through the ages.
This game is truly something special and quite unlikely to be undertaken by any mainstream studios due to the small niche that RPG gaming and hardcore RPG gaming entails. (each newer Bethesda RPGtones down systems to make it more widely acceptable to the masses- people don’t complain if their dagger hits and hurts someone in full plate armour, where as KCDactually enforces character sheet stats governinng outcomes… something many appear uncomfortable or unfamiliar with.
Thanks for explaining what you mean with backend stuff. But i think there is little (maybe the bandits, murderers and merchants in random ncounters) to no random loot in Kingdom Come and as i said before, there also does not seem to be any system that keeps track of your decisions outside of the safe game. My guess is that either every item in every chest was individually placed to be at this exact place or that there is a number of certain items that can spawn e.g. in the storage rooms it would be food and drinks and for a bandit it would be a weapon some groschen and 1 or to items like food or potions. Same goes for the clothes the people are wearing. This are all my personal expiriences and guesses as a gamer so anyone who has more insight on this can correct me if i am wrong. I wanted in no way to sound offensive and i apologize if it sounded like that. Its just that in an other thread somebody presented your speculations as facts and i wanted to know if you maybe had some info that was not just widespreed at public yet. I also enjoy what warhorse did with the game and i am quite used to trying around a bit from the old fallouts or the elder scrolls for example. I dont mind if i need to reload a savgame a few times before something works and so far i have ancountered one gamebreaking bug wich wouldnt let me finish a quest but thankfully not the main quest. I enjoy KC and i think the story, the quests and the characters are well written and desinged with love. But from the technical side they need to step up a bit so it not becomes what some people call it already - a new gothic 3. I cant stress enough that i really like this game. It is already a very good game and even a milestone for fans of the genre. But to become a milestone for all players they need to clean it up a bit from the technical side aswellas from the gameplay side so everything works as intended. The basics are there, they just need to build on them. But patches like the last one that have not gone trough proper testing and introduce new bugs that are partially even worse then the old one dont help. I think many wanted to give this game a second try and could get a negativ suprise about the gamebreaking “quest failed” bug. Then it all depends if warhorse releases a hotfix or rolls back to 1.3.4 so people can play at the easter weekend. Otherwise this will result in more negative buzzing about the game and more players will stop playing it without giving it a second chance. Wich would be real sad because they really would miss a lot.
Ok its obvsly the mainquest fail bug. I will report and wait until the fix.
The great thing is, I dont have to slow down my playthrough to dont rbeat a long desired game too fast, WH built even THAT in
Hailaz Abgrundjam!
Making a haircut hangs the game - the game is running but without console i can’t even quit the game. some textures are very low quality, some even don’t load. the game dropped at least 10 fps… it’s a mess… a 26 gb bug.