A less intrusive HUD

Theres nothing more distracting then a HUD when your playing a realistic combat simulation.

In Skyrim I used a mod that completely removed the HUD unless you were in combat or in the inventory, and even then all it showed was the health bar, that means no progress bar, no quest updates, no quest markers, no reticle or crosshair, nothing to distract me from the game world.

Im hoping that some one will make a mod, or the devs add an option to completely remove the HUD when its not needed.

If for nothing than to marvel at the gorgeous game world.

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I’m pretty sure in beta you could use console command to hide it.
As far as ps4 and xbone users… probably SOL

Top kek

On a serious note, there will be no changes to HUD from what you could see in latest videos for release.
Cannot say anything about post release patches tough, so far I know of no plan to address it.

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@ProkyBrambora: What about:

1: Those hideous arrow traces?
2: The unrealistic depiction of sword sparks?

Many people would become suicidal if they ever had to play with the HUD Baulder’s Gate had. I for one, loved it! Just one simple click away from anything I needed to access, without having to memorize which key(s) to press in order to take me to where I wanted to go. Mount & Blade is another great example of a great HUD system. I can adapt to just about any set-up, even though, I too have my preferred HUD set-up, as well as all other game tweeks and options. Different strokes, for different folks!

But people want immersion, they do not want game, they want to get high and roam inside their virtual reality.

These people are already lost… :sweat_smile:

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These people are bound to be disappointed. Anyhow from the very beginning KCD was presented as a GAME, not a virtual reality with no HUD…

You know what breaks my immersion? When I suddenly die of hunger, because I had no way to know my character is hungry. To die to bleeding because I didn’t know I was bleeding…

I would say “this suck, in real life I would know that I am currently dying… Or drunk, or sleepy”

But thats why game devs introduced this super mega revolutionary feature some time in the past! It’s called HUD, and it can give you the senses you have in real life to the game! So cool, so immersive, no more dying because I had no idea from the screen (which is my only source of interaction with my character) what my current status is! :slight_smile:

On more serious note, realism and immersion doesn’t automatically come just from absolutely clear and unobstructed screen. That is common gamers misconception.
I definitely support very minimalistic HUDs but nothing should go too far. :slight_smile:

And I definitely hope that mods or patch will come very soon after release, so we can all be happy :slight_smile:

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There just might be a text about being hungry and some phrases that are showing the state, but HUD is much more easier. We just need to ignore these people, that crying about HUD. For me, HUD in KC:D is like in oblivion - fine. Nothing less, nothing more. :wink:

Want to talk about what takes away from game immersion? How about that great selling and popular Assassin’s Creed Black Flag for one?.. 1) If you want all the collectibles, you must waste your time playing that mini-game with ships, thus taking away immersion in the real game world. 2) The worst of all, is at certain times during the game, 4 times in total, the game takes you to the modern world of the Abstergo offices, to yet play some more nonsensical modern day hacking mini-games and thus take away massively from the game immersion in the Pirate realm. 3) To a lesser degree, but still very frustrating, is having to complete the missions with the optional tasks that are FORCED onto the player, in order to achieve 100% synchronization, is just another game immersion breaking moment, especially, in a so called open ended sandbox world, that Ubisoft says it is, which it is not. Giving a mission/quest is fine, but never FORCE the player to do it exactly how the developers want it done. And this is just one of thousands of games that fail miserably, when it comes to taking away from game immersion, but yet the game still sold well and is still praised at present.

knight (2)

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Well there are other ways to tell a player that thier character needs something. And other survival games have done this very well in the form of in game visual cues and audio. From the sound of dripping blood, and blood spots on the environment around you, to your stomach grumbling when you get hungry, yawning, blacking out, dimmed or blurry vision, time of day shown as sun position, shadows, lighting, etc, are all ways to let a player know that he needs something. Using a HUD icon is a cheap and easy way to display information to a player, but is far from immersive. Personally I hate hunger mechanics in games, and most games over exaggerate it. Goat Simulator Survival Mode was a parody of this and you need to eat a full course meal every 10 seconds or you die, even thought it was a poke at how ridiculous it is to include that in a game but it also ruined the zombie mode of Goat Simulator for me and it was a paid DLC. In a game that uses a mechanic like that such as Stalker I mod it to only require me to eat once every “in game” week. There are mods for Skyrim (Yes I talk about Skyrim alot because untill now theres nothing better) that add hunger and diseases to the game and they also include the features I noted above to let players know that they need food or sleep. and those mods work very well. (Though I turn off diseases because there’s nothing worse than a disease that turns you into a weak pile of goo within a game day).

On that note I also turn Skyrims time scale to 1/10th of what it is by default because theres nothing worse than ducking into a cave in the morning for 30 minutes and coming out and 3 days have gone past and its the middle of the night.

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