I enjoyed improving Henry HOWEVER I am now at the stage where my Henry is the best at everything, so I thought of a solution to this:
Basically, every time you improve on attribute another attribute lowers as a result.
So, if I improve my Strength, my Agility will suffer because I’m a big Arnold Schwarzenegger type.
If I improve Maintenance, my Health will suffer because of all that time spent accidentally banging my thumb with a hammer.
The idea is that whatever you improve, the contrasting attribute will go down.
This opens up the possibility of having Negative Levels! So if I was at maximum Strength (Lvl. 20) my Agility would be something terrible like Lvl. -10