A Suggestion to Solve OP

I enjoyed improving Henry HOWEVER I am now at the stage where my Henry is the best at everything, so I thought of a solution to this:

Basically, every time you improve on attribute another attribute lowers as a result.

So, if I improve my Strength, my Agility will suffer because I’m a big Arnold Schwarzenegger type.

If I improve Maintenance, my Health will suffer because of all that time spent accidentally banging my thumb with a hammer.

The idea is that whatever you improve, the contrasting attribute will go down.

This opens up the possibility of having Negative Levels! So if I was at maximum Strength (Lvl. 20) my Agility would be something terrible like Lvl. -10

seems hard to implement , maybe lowering the skills rather than the atributes ,
there is only a limited number of points for the skills if one grow , a point has to be taken from another
or not practicing a skill result in loosing points .
just ideas

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But that fly in the face of reality, getting stronger does not magically make one slower.
Yes the extremes of physical development are opposed, marathon runs don’t win weight lifting contests.
But there’s a middle ground think of boxers they need speed but stamina and have to be strong as well.

No thanks, But they could add it as a option. Just kill a entire town and go to jail to lose stats