Adaptive Clothing System in KCD

There is a nice PDF about the clothing system in KCD.
It´s from the GDC 2015 by Tomas Barak.


You just bought yourself a license to an engine and you think you are almost done? For those who want to create a realistic open world RPG the answer is far from it. To support our ambitious game design we had to develop a lot of new technology. Tomas will talk about one of the major parts, our adaptive clothing system. It procedurally adapts multiple layers of clothing on our characters so they do not overlap and the quality is comparable to handmade assets.

8 Likes