Didn’t you love the feeling of being useless and utterly insignificant in the start of the game? Being scared of swordfights? Doing whatever to get by and dreading the consequences of any ill behavior but seeking the rush and the reward?
Don’t you miss it when you’re effortlessly cleaving through hordes of Cumans and Bandits when you have over 100 blunt damage and a full set of plate? Scaring off guards just by saying you’re getting pissed? Paying your way out of anyone’s distaste with a giant purse of coin?
This game loses it’s edge at some point and a hard difficulty sounds just like the right cure to me! I hope Warhorse plans on it!