AI is SO NOT ADAPTIVE and illogical

So I went to Neuhof with my FELLOW (that’s important) guards to investigate horse slaughtery. Everyone wants to find these bastards. I went to the woods, killed one of them then found another villains body. game wants me to take it out of his guts and find owner. So I decided to take entire corpse with me to the village (because I can that’s why). So I’m dragging the body to the village (maybe because i was hoping someone will tell me ‘you got one of them, great’) but…
as soon as I approach to one of my FELLOW guards I came here with, he wants to arrest me! and when I say I’m on Radzik’s service he says he doesn’t believe me and starts to FIGHT ME! My FELLOW guard I came here with to find killers wants to put me in jail for finding one of the killers and bringing his body!!! WTF ???
Did you not, dear creators/script writers, reach that deep? just standard AI scripts that DO NOT depend on situation Henry is in??
And I’m pretty sure that the deeper in the game the more flowers like this will be found…

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you are not supposed to carry the corpse of this bandit, just loot it get the hoofpick and carry on
I guess every guard is programmed this way so if you carry a corpse they are going to arrest you… in this situation when they are on your side this behavior doesnt make sense

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If it was scripted, you could do it. Outside of scripted events, the ai is not Henry’s friend, it’s neutral. I doubt anyone can even make ai so intelligent that it can adapt to every situation you create.

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that’s what I’m saying. npcs behaviour is not adequate to the situation…
like peasant girl sitting calmly on the bench sewing next to the horse massacre scene…

it’s more logical to set temporary friend status on the group you came with…
especially when I came with the guard and few minutes later he doesn’t believe me that we serve the same master…

They’d probably have to create a different set of ai guards programed for that specific mission with a friend status that applies only if you hurt and carry those 2 bandits. They probably thought that the chances of someone carrying the body back would be quite slim so they just send random ai guards on the mission.

They’re on your side as long as it’s scripted. But when you get to solving missions your way, it turns into open world again and the ai again turns back into the hardcoded npcs. If that makes sense

A friend and I were talking about this games bad AI just yesterday and you have a perfect example. I had knocked out the able bodied one and carried him back to have all the guards swarm him,kill him and say “it’s a shame we couldn’t get him alive” or something along those terms. I made the same mistake I always do and assumed that a body carry mechanic would have more uses than just stealth. please nobody mention that one time you get to bury someone with the spade you’ve had the entire game.