I’ve compiled a list of bugs major and minor over a period of 6 days and 18 hours played on Xbox one X in both versions 1.1 & 1.2. I’ve put in one play through with over 60 hours and the rest in in the second. Tried a third because progress is vaulted at the moment to to bugs.
Please like if you are experiencing these same bugs in either Xbox, PlayStation or computer and comment any other bugs I may have missed (the purpose is to erasure myself and anyone else that we aren’t alone in these issues and have a poll/survey showing Bugs that require imediate attention or otherwise as well as possibly simplify the list for Warhorse so they don’t need to see 10s of thousands of emails saying the same thing but rather one post with 10s of thousands of likes implying your having the same problems)
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After so many hours of game play (presumably 40 to 60 hours) the Quest Log and the map menus become unusable. As soon as you try switching to the tab it’ll crash you to the console home screen or if it works (briefly if at all) it crashes during fast travel or trying to change a select quest. On Thursday February 22, 2018. I spent 3 or 4 hours watching the intro, reloading and trying to change an active quest just so I knew what my objectives where and where to go. Now after doing all the side quests and activities I can do (minus the “Dance with the Devil” because I’m trying for the “Merciful” & “Virgin” Achievments and I think you have sex and kill in that quest (unavoidable) as well as Courtship (have sex with Theresa) but every other side quest and activity available before the main quest “the hunt” and every treasure chest minus 7, 22 and 23 out of 24 confirmed maps have been found. I can’t continue the main quest line because it has a cut scene fast travels to the camping spot that crashes the game like all fast travel for mel.
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Enemies always alert to your presence. I can be 50 meters away and they will start shouting “who’s there!?” “where are you!?” “show yourself!” this also happens in a way with peasants they will randomly start following you and say stuff like “what are you getting at?” “I heard something” and all the quotes
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Archery contests are bugged. Half or more of them 1 of your two opponents will not fire an arrow leading to you having to walk away and forfeit the money.
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Head cracker perk. When activated in a duel with the mercinary or knight and knocking them unconscious, results in a loss when they wake up and take your money.
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Vagabond (quest giver for the Rob the rich quest line) is stuck in the stocks after stealing the Guild signent and unable to progress or finish quest line.
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People keep asking “what happened to you Did someone steel all your nice clothes” I dont know why they do this. I have a charisma of 19 + and wash regularaly. Maybe the game doesn’t seem to recognise this?
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Torch disappears while crouched, climbing or reading but still have the radiant light from it.
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Shooting a bow from the stealth stance leads your character to stand up and fire.
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Warhorse helmet from “Anchient maps” has a decorative band, raped around it. In dialog the helmet disapears and this band stays floating above your head also in shadows helmet isn’t there just this band. Other Warhorse equipment have a problem of not showing while your wearing them and just blurred/blacked out texture and from other reports they don’t give you the buffs listed on the equipment.
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Ocasionaly while in inventory, character and horse tabs, the character will appear blacked out and can’t see cosmetic details of armour.
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Some quest items stay stuck in your inventory after completing quests (1) The “Fallen Block” from “The House of God” quest. (2) “Equipment Trunk Key” from the first Thick as Thieves quest for Woyzeck when he wants you to steel 5 Woffenrocks.
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Found a random Charcoal burners house East of Skalitz over the creak that spawns a mercenary in it. Anyways a bed here auto saves like your own beds when sleeping in it.
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Don’t know what triggers it but you can have random quest related characters stuck following you that are noninteractive and interrupt all dialog, map, inventory, sleep, and brewing you atempt making the game unplayable. (happened in my first play through with Theresa following me everywhere and on reloading found it started before my oldest save. This is why I had to start a new game.)
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Killing wild Boars (depending on location) will count as killing enemies or civilians in your stats! I have yet to find out if this affects the Merciful achievement I hope not. (wild Boars at hunting areas = civilians and wild boars in the wild = enemies) Anyone trying for the Merciful achievement be aware of and cautious of this.
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Found a number of places that seem more interesting then intersting points or accidents but are not marked as such not sure if they were missed when marking them by developers or just not registering? (example the forest West of camp area for “the hunt” has a large burned out house with two (uninteractable graves) a small stone wall fence and paths leading in two 3 diresctions, another one north of the Inn in the Glade has a deep canyon cut into the ground with skinned animals and tanning hides but no marker again.) there’s many more but they are hard to find with out a functional map.
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Xbox one x over revs a lot with this game and it doesn’t make sense as to why to me. This doesn’t happen with any other Xbox games on the market. Please investigate its loud!
As of yet, any reading on patch notes or updates don’t include fixes for any of these problems or claim they have already been fixed! (1.1 patch notes said they’d fix the stealth archery issue but I believe warhorse is aware this didn’t work on the xbox) the 1.2 patch has not fixed any of these issues either.