There is a bug, if NPC are bussy with something like fighting in the arena, been alarmed and standing at a corps, and much more,… they don´t notice the strikes correct. Maybe they need teen strikes, or they are only standing around not dying, but giving alarm…
From behind striking, they are “normally” dead after two strikes. But somethime they don´t die and don´t run…
The routing of the NPC is often braindead. Meeting of two NPC on street/in house looks ugly! They are running direct together, not aware each other, than they start to slide and shift and than with a animation like roboter they are going around.
Why not let the people go on the right side of the road? Looks more natural.
If they meet each other, let them change the waking line before they run into.
If you are in dialoge with a NPC, other NPC don´t notice you and run/bumping into you.
NPC don´t jump over fences! Looks ugly. They should use the same animation like you! Maybe with more variation.
Sometime attackers go into “rage”. Having sword in one hand and the bow in the other hand, they couldn´t use it. But they are running and running in you…! Making bodydamage! Maybe till you die.
Dying when in inventory: