Alpha Performance Thread

Ja macht keinen sinn hier was über die Performance zu berichten…
die wirklichen tatsachen werden eh ignoriert.
Schade, wirklich schade!
Auf anfragen wird eh nicht reagiert.
Doch macht mal wie ihr denkt…
und danke VALVe, wirklich hezlichsten dank!^^
Hoffe das ist es wieder was alle wollen?!

Wovon redest du O.o Was hat Valve mit Kingdom come zu tun und was genau willst du uns sagen?

My game crashed the first time I started it up on max settings, but it ran fine on the second startup. It may have had something to do with my adjusting the settings on that initial startup. I haven’t tried it on my laptop yet.

Just as a reference, These are my system specs:

Desktop:
i7-2700k
2x 3GB EVGA GTX 780 SC
16GB Corsair Vengeance DDR3 RAM
EVGA P67 FTW

Laptop:
i7-4710HQ
16GB DDR3 RAM
6GB GTX 870M

Res: 1920x1080
Graphics: Very High
Avg FPS: 72fps

PC Specs:
2x GTX 780 @ Stock running in SLI [344.48 driver] (Checked the graphs and only one GPU was running, that is expected from an Alpha :smile: )
Intel i7-2600K OC @ 4.7Ghz ~1.4v
16GB DDR3 @ 1333

So far the game performs great!


I did try some commands to tweak options higher than the set 'Very High’
I made the view distance farther and enabled Global Illumination, Performance did take some hit as my avgFPS when to 60fps and in the main village almost down to 45fps.

How can you enhance the view distance? Console code please. :slight_smile:

open console then type the following (CAPS don’t matter)

e_LodRatio = 500 <— This is for how far details look in the distance.
e_ViewDistRatio = 500 <— This is how far objects render
e_ViewDistRatioVegetation = 500 <— This is how far trees and the like render
e_ViewDistRatioDetail = 500 <— This is for how far details render in the distance
e_MergedMeshesInstanceDist = 20 <— this is how far grass animates

you can change the numbers to your liking.

Also you can also change Shadow resolution using this command: e_ShadowsMaxTexRes = 4096 (4k shadows)

Global Illumination can be toggled with: e_GI = 1

Have fun testing!
*note you can type part of the command then press TAB to get a list of possible commands, us Page up and Page down to scroll through and pressing TAB to select the next command in the list and display it.

4 Likes

:blush: (20chars…)

Öh, welche wirklichen Tatsachen meinst du? Und was für Anfragen?!? Entwas Hintergrund wäre hilfreich…


Which “real facts” do you relate to? And which inquiries? Some background would be usefull…

Xeon W3570
3x 4 GB DDR31600 @1333
Asus Sabertooth X58
Radeon 7850 1GB
1080p

~25 fps @ high
Crash within 20 seconds @ very high

Can you use “r_VSync 0” in the console to turn v_sync off and see what your average fps is with it off?

After taking screenshot you can saw the fps when that screenshot taken in the console. But you should either deactivate steam overlay or change steam’s screenshot key.

Something between 45 - 72 fps. Had some drops near the smithy. Average is close to 60, around 58 I’d say. Within the village, houses and forest.

I’m having major perfomance issues on my laptop…

My specs are:
i7-3630QM CPU
8GB RAM 7200rpm
GT 650M 2GB

I’m getting the following fps:
Low settings on 1366x768: 14-42 fps
High settings on 1920x1080: 6-21 fps

I know my GPU isn’t great but still I don’t think this is normal.

The game looks beautiful though :smiley:

650M is quite weak. (Much weaker than desktop 650 i suppose.) Do you have last nvidia drivers installed?

Yes it’s weak, but good enough so that I can play games like Battlefield 4 on medium settings and 1080p with 50fps.

I know this game is demanding, and I don’t mind playing it on low or medium settings, but even on really low resolutions I get very poor fps.

I have the latest driver installed.

Hey guys, I’ve just been running some performance tests on my rig, and wanted to share the details. So here’s my setup:

Asus X99 Deluxe LGA2011 MB
Intel i7-5930 Haswell-E 3.5GHz
Corsair H60 Hydro CPU Cooler
G.Skill 32GB Kit DDR4 Ripjaws C15 2400MHz
eVGA GeForce GTX970 SSC ACX Cooler 4GB GDDR5
Samsung 28" UHD 4K 1ms Monitor
Running Win 8.1…

She’s only a few weeks old :blush:

Anyways, here’s a quick run down of my results >

First Test : 1920 x 1080 - Very High

GPU Load - 42%
GPU Temp - 67 C
GPU Core Clock - 1404.8 MHz
GPU Memory Clock - 1752.8 MHz
Mem Used - 2515 MB
Mem Controller Load - 24%
Power Consumption - 78.2%
FPS - 29.8 - 30.0

Second Test : 2650 x 1440 - Very High (This right here was the sweet spot for me))

GPU Load - 75%
GPU Temp - 69 C
GPU Core Clock - 1353.4 MHz
GPU Memory Clock - 1752.8 MHz
Mem Used - 2705 MB
Mem Controller Load - 44%
Power Consumption - 86.7%
FPS - 29.8 - 30.0

Third Test : 3840 x 2160 - Very High

GPU Load - 99%
GPU Temp - 70 C
GPU Core Clock - 1315.5 MHz
GPU Memory Clock - 1752.8 MHz
Mem Used - 3217 MB
Mem Controller Load - 65%
Power Consumption - 95.3%
FPS - 18.8 - 19.0

It gave me a real steady 30 frames at both 1920 x 1080 and 2560 x 1440. I wasn’t able to get above that though, even at some of the lower detail levels. So it definitely feels quite resource intensive at this stage. But given what we know about CryEngine, that’s not a great surprise.

Motion blur was intense… especially at the 3840 x 2160 res. The game still ran, but I was definitely thrashing the card as you can see from the above third test results. Game play wasn’t really sustainable above say 10 minutes at fully maxed out settings; the motion blur and jitter became pretty much unbearable. My head still hurts just thinking about it :neutral_face:

Anyways, obviously we’ve got a long way to go. But first impressions are really positive. Some of the textures look absolutely stunning!! I found myself staring at the mud puddle in the middle of the town for ages :smile:

Great job

Hmmm. I’ve just been doing the Print Screen button for mine. Will test this out.

I deactivated the overlay but I’m still not seeing anything, which likely means I’m doing something wrong or missing a step.

Ahh, I did at least find the console commands post made here, so that’s a start.

How’s that even possible? My 2 year old 680€ PC is almost getting the same framerate.