I agree that the sway is a little too exaggerated, not that in your character sways but that it should be tighter and faster. honestly i think that the system is in place and they probably just need to tweak a few values like motion vector and speed. it also makes sense to me that as you level up/improve skills the detriment to your bow will be lessened. and it also makes sense that there will be multiple bow types, along with other weapon variations, in the game. there won’t just be one type of sword, they’ve already confirmed that. so it seems to go without saying there would be other bows. and each will have their own pluses/minuses to draw speed, poundage, piercing power, range, etc. and i can’t remember but was the stamina bar hooked into the bow drawing in the alpha? because if not then that will probably change things like how long you can be drawn before you shake, how far back the string is drawn, etc. like if you’ve been running and are super low on stamina, then try to draw your bow, you might not be able to or you’ll only draw it enough to shoot an arrow like 10m or so, with little to no power (like a lobbing arrow that would barely stick in a tree.) i think they have the elements in place but there’s still plenty they have to do to perfect it and get it working with the skill/stamina systems or any other systems that might come into play. i think honestly if the current sway simply happened faster that it would be much closer to a real beginner trying to keep a bow drawn, and that likely is just a simple value tweak. plus hunting CAN be a main focus of the game. if i want to just go out and hunt, i don’t think there’s going to be anything in the game stopping me from doing this. just like thieving could be, or smithing, or any of the other mini-games/gameplay elements. the only driving force will be the story but as an open-world game you choose when you continue on with the story, so this suggestion of multiple bows for different situations seems perfectly logical and likely to happen in the final release.