An idea for a quite in depth crafting system

I might be barking mad here. Try to see my general idea of it because yes this could be rather complex and hard to figure out. Though what seed I try to plant into your brain is not to the beginning something really that advanced, perhaps not even a major thing in the game! But a try for something new.
The crafting system in RPG’s have been more or less the same; you get materials, you choose from a list of recipes, perhaps standing next to something. And then you have it. My issue about it is that the devs are originally deciding how you want to look like. And that might be all and well, but personally I am starting to find that a bit dull and frankfully I tend to always ignore the crafting system all together now a days.
So, this is my proposal. Let us make our own clothing! Do not need to be advanced or anything right now, but more of a “this is an option to our main crafting system, it is at the moment really bare boned, but it’s a concept”.
The mechanics are that instead of going to your regular anvil or wavery or something, you go to a manekin. At this moment, as mentioned, make it bare boned. Plonk down a cloth manikin that you can attach cloth to. Allow us to strategically cut and stitch it together so thus the only hard part about it as of now would be to make those stitching work in the gameworld. Even some sort of drag the cloth around on the manikin to let us make a bit more complex stuff (folds and wrinkled if we have the patience).
And if this all translated well, and we love it. Doing youtube viral videos about all cool stuff we figure out with just some stitching. You have then a recipe for a crafting system we desire. And in future acts, or even games! Evolve it. Put out wooden manikins for plate and chainmail. Add more tools to make even more complex designs!
But at this moment, perhaps just try and keep it an alternative. Have the original crafting system with it. If there is absolutely no one using it, and this is due to it not being desired (and not for example, it was to plain and bare). At least you have tried something new. And that’s why you are making this game, correct? To make something new, something that stands out from most other RPG’s (and to skip out the dragons).

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If I am understanding you right (sorry I am not a native English speaker) you are trying to mention that you should be able to design the clothes ingame by ourselves? I think that would be a very tough job to do. The most complex crafting systems I know are in some sandbox games where you have to do many crafting steps to produce the end product. Examples therefore are: Xsyon, SoTA, Wyrms (if I recall the name correctly) and some mmorpgs which tried to do so like Vanguard.

I am always voting for complex gameplay but the problem is that the majority of the gamer community are casual gamers who won’t invest that money time into a game to get into a system and get their stuff done.

I don’t quite know much about the plans of the crafting system. Informations are rare atm but I think the developer will at least try some things out and make the crafting at least equal complex like the games written above.

But I am interested in your idea even if I am not understanding quite well what you are telling with more complex designs and the way how to get them. :smile:

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You can fully make it as complex as you are currently pondering about me saying.
Right now, my idea seed is simply a manekin where you can either stitch on specific location (and that’s where it will be supported in the outside game) and, of course cut the fabric. Possibly even a drag function so you can make folds and such. But not even that is so much more complicated just a element to possibly show it’s possibility. Last mentioned have it being mouse controlled by drag and drop, and maybe a keybinding for the third dimension or so. There is not many crafting steps at all with this. Just lay over some cloth on the manikin, cut it. stitch it, got the patience fold it! At the moment maybe even not worry too much about gathering, beauty with a none MMORPG is that anything in the game could be as OP as humanly possible, as long as it is enjoyable.
Already Everquest Next Landmark seem to be the one MMORPG to revolutionize how we interact with the world. Regardless that this is not MMO, I think it would be something special to be the one revolutionizing how we interact with our own gear.

There’s something I don’t quite like abou this. This would allow the player to manufacture anything at all, right? It would imo spoil the immersion, provided players don’t stick to historical data. I’m all about customising, but why should the main character run around medieval Europe in a ninja suit?

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agreed. also, this isn’t a tailor simulation. scope matters in a game. otherwise game sit sin development hell with a hundred really cool features that don’t particularly add much to the experience.

Well, you got to have some faith in your players as well :slight_smile:

Can’t really blame the developers for what you are doing with it. Minecraft have custom skins, and although I have not seen that many skins like most else, I am quite sure not many have any offensive graphics nor literature on it. And Everquest, you afraid the players make giant genitals or something friend?? Even if they made in this game, it’s all offline (at least according to current situation, I’ve heard they have pondered about a online mode. Thought still not real “MMO” servers I believe even if)

It isn’t a tailor sim, that’s why I am continuously claiming that this does not need to be much of a test to see how it translates with the game, and how the community reacts to it. Never be afraid to break the wall!
Also, it might be complicated. But as mentioned I would imagine the hardest bit relating to my version of a “simple version” I can just think of the stitching to be the biggest issue with making it work in the game.

In the end, it was all just an idea seed. A way to inspire booth devs and its community. Not to ask the possibility to the community nor the interest by the developers. If you understand what I mean. And even if I were asking the other way around, I would still not be interested in how possible it is. Because it was just a idea seed.

developing something like this takes time and money, you don’t put time and money into this unless you’re sure it’s going to work.

It’s good we got more atcs, and hopefully, maybe even more games. Depending on the success rate of this.
I already mentioned evolving this in future acts or even games, that does not mean they musn’t do this on this first thing.
But never mind, I am done with explaining this topic to others. To me this would be a neat way of enhancing your own character story even passt what the devs give you. Or to simply express your own creativity. It’s not uncommon to for example in MineCraft make amazing stuff and then share it publicly.
“I think this would be really neat” “I’d love to see where this would go!” “I don’t like it, would just distract my own gameplay” “I am a bit unsure if this is even feasible, even in the future! I think you need a sim game first or something.”

Sod it, I am no longer here. Close this topic, print it out and use it as toilet paper.

PS. FALLEN_​​ANGEL, thanks for your opinion. The only one felt worth replying to.