The Beta you recently tried was a snapshot from just over a year ago. I think there is still a fair bit of work to be done, but the newer visuals from the internal builds is a lot more coherent, and the major limitations of a unoptimised AI routine, lack of robustness of quest, crime and save/load features have all been noted as being the focus of much of the work, beyond completing the art and sound assets which were often merely placeholders in what we have seen to play with so far. This (and the immediately preceding series of incremental alphas (which were not including as many elements) was an early slice to prototype most of the systems and highlight problems early enough to maybe do something about them, rather than a ādoneā version which could only benefit from ālipstick on a pigā.
Cautious, because we havenāt seen the final results yet, but what we have been shown does look a promising advance towards a solid title.