Anty-piracy measure

This game is surely gonna be on TPB when released…I bet alpha and beta too :/…

I guess there’s no way how to prevent people from pirating this game.
But atleast the alpha and beta should be protected from pirating, I dont know, if everyone would receive only one key that could be activated on steam only once, maybe?

I dont know if it’s possible, but I dont want to see people pirating this awesome game

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Eh… Like pretty much every game, KC is definitely going to be pirated. We can just hope that the anti piracy measures wont be a complete nightmare for people who actually bought the game.

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Sooner or later, the game will be pirated no matter how much money you invest into DRM. Everything a more advanced DRM does is delay the inevitable and most likely cause issues for the ones who actually buy the game. That’s why i think there should only be a CD-key checker or something as simple.

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The way I see it (and I’m not conventional) … being on TPB is free publicity for any game that can hold it’s own. I believe we’ve all downloaded at some point (eg. when we were poor students). I bought an illegal copy of “Master of Puppets” in Kharkov back in the days while traveling, and after that a lot of my cash went to Metallica (even though they sold out). If I like something, I buy it to support the artist and have a hardcopy in my collection. I like “DCS” and “The Hunter” for providing a free basic world that you can expand by buying planes, weapons and other items. I don’t know if this would also work for this game, but it’s an idea. It would also open possibilities for 3rd party add-ons to expand the map and world (under supervision of WarHorse). That would really make this game take off.

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No comment on our official statement as the decision is not upon me…

But Steam games get cracked in a matter of minutes. It’s a routine.

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Aye.
Me, personally, I have made up pretty much the same thoughts as @Ragnar… There’s almost no reasonable way to keep things from being “pirated”. But meself, I try to support the original owners, artist and/or develoeprs as soon as it is possible to me. Call me old-fashioned, but I pretty much like to have some special things an me shelves from stuff I do like. Damnit, I pretty much need a job after finishing my apprenticeship in summer… :frowning:

Though, the pirates’ issue is some kind of Damokles’ sword having a positive as well as a negative side (free publicity/advert/test-playing-ish stuff vs. illegal activities/folks that play illegal copies w-o. actually by the game thereafter, even though they liked it…)

It’s kind of strange, how demo-version almost vanished from the market…

Why bother? What exactly do you think is going to happen if the game does get pirated, aside from it getting more popular?

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Those damn anty pirates

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Well… for comparison “Watch_dogs” has already been cracked, and that goes through Steam and Uplay. How do you fight piracy? In my opinion, it’s not about preventing users from pirating the game. It’s about making users choose not to pirate it.

So what makes a person choose to pirate a game? Well, obviously the price tag is a part of it, but convenience is almost bigger. From my experience, people tend to pirate games, only if they can’t find it on steam, or if they can’t afford it. But if they can’t afford it’s not like they would have bought it anyways. Another aspect is uncertainty. That’s the try-before-you-buy mentality, I have done that myself, if I can’t find a demo. Would a clothing store make you buy a shirt before trying it on? is that okay? It’s a moral grey-zone.

In that way, piracy is just free advertisement. Pirates will tell their friends about this new wonderful game they’ve played, and you have a new potential customer.

Besides, DRM is very unpopular with the audience. It’s a sign from the publisher, that they don’t trust their users. It will get cracked eventually, and it typically ends up causing more problems for the legitimate users, than the pirates.

Take a look at humble bundle. There’s a reason why that works. Sure, there are people who pay the absolute minimum, but there are also people who think developers, who trust their users, deserve to get paid.

And just look at the success, the Kickstarter campaign had. If that is not a clear indicator, that people want to pay Warhorse to make this game, I don’t know what is.

There’s a game called “Pixel Piracy”. Before it came to steam, the developer actually pirated his own game, and kept it completely up to date on various torrent sites completely free. He said he’d rather users had an updated clean version, than outdated potential malware. Users still bought the game, myself included. I support that kind of coolness.

Damn :smiley: I didnt noticed…how did I wrote something like that… O_o im such an idiot

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To prevent piracy the only thing companies can do is provide better service than the pirates, price hardly matters. If you can choose between driving into the city, find a game shop, see if they even have the game you want, pay for it, drive home and install it OR go to PirateBay, download for 20 minutes, install, it’s pretty easy to figure out what people prefer. That’s why services like Steam, Spotify, Netflix etc have become so popular. Not because of their prices but because of their service.

yeah i’m thinking the same basically. people don’t want to spent a week torrenting 10gb file, when they can just get it off steam in 20 minutes.

and piratebay cannot give you a decent sized file in 20 minutes. it’s usually hours and days. also, there’s mal-ware and tracking, which means your information is now on some list that can easily be sent to bad parties.

Ok I’ve got a fix. Every single copy of KC: D will have to be picked up by hand at a personal meeting with Warhorse and you have to login to your account as they watch. Not only that, but the game will not be on a DvD but on 760 seperate 3.5 floppy disks, having it be the biggest burden ever to install but also the biggest burden to crack, because only 1 random floppy is the actual “play” floppy, all other are just install floppys. And every time you start the game the start disk get’s assigned to another random floppy ANYWHERE through Wi-Fi.
All agree?
Aye!

Usually the people who have the money will buy the game. I was downloading loads of games back in the teenager days and didn’t pay anything for it. Now I don’t do that anymore since I earn some money.

Everyone should be aware that using Bittorrent to download cracked versions of games is illegal in most countries since Bittorrent relies on Peer-to-Peer, which means you upload files at the same time and therefore support the spreading of the content. Some people even argue, that downloading is a reproduction on your hard drive and therefore illegal but I don’t agree with this. As they use this argumentation for internet streams, the same would apply to the real physical original media lent by your best friend. Everything you’re watching is in a buffer and therefore reproduced, even if it’s just a short amount of time.

I personally wouldn’t even think of investing time and money into special DRM and anti-piracy measures as it may either destroy the playability of the honest buyers (which leads to refunds and therefore loss of money) or not affect the people with cracked version at all. I really liked Batman: Arkham City with their approach of DRM. They gave you a chance to play the game and at some random point, you got trapped in a room and had no chance to escape when using a cracked version of the game. I think some codelines were checked at some certain point and if the lines don’t match with a certain value, an alternative code was executed for a certain room.

A demo might be nice. Many companies don’t offer demos anymore as it’s too expensive to create them. However some demos are very well done like Stanley’s Parable which has nothing to do with the game at all, yet includes some features (like the narrator) that make this game so entertaining and got me buying the game.

Regarding Watch Dogs: No crack was needed. Steam offered pre-load, Ubisoft didn’t apply an activation date for this game in the Uplay application (and still doesn’t have pre-loading functionality) and therefore people using Steam had earlier access than people using Uplay. So basically it was a crack created by Ubisoft. They should sue themselves for this release.

No, I am totally against anti-piracy measures.

The reasons are:

  1. It doesn’t work anyway. Everything can and will be cracked
  2. It is a mutilation of the product - that needs to be repaired each time it is run. I want the code to be as clean as possible, so it can run (and load!) as fast as possible with lowest possible memory usage
  3. I think piracy is not a bad thing after all. It is not theft. There is nothing stolen. Nothing gets damaged. Sales do actually not drop, no matter how much you repeat that “fact”. In fact, for example in germany cinemas had significantly less visitors after kino.to was taken down - and they still haven’t fully recovered (you can get the numbers even from the head cinema organization).

The only thing that gets hurt is your pride that you paid for something and someone else didn’t. But don’t forget: you chose to pay. As did I. But I know there were times I couldn’t pay for certain things. I didn’t steal them. I just played them for free - or read them for free. And I bought later every single book or game that I didn’t pay for - when I could afford it.

In fact, if something is available only on Steam I’d consider to pirate it - if I could afford pirating anything. Sadly, pirating software gets you into more trouble than hitting someone with a club over the head. So, since I can’t afford to take the risk I simply don’t buy games that I know run only on Steam. It’s not that I hate Steam - I simply dislike the idea to install any other Software to run a game (Microsoft C++ Runtime and DirectX 9.0c anyone?). It’s the same with any other of those crappy spywares - Uplay, Gamespy, RockstarClub, whatever. I just don’t like them. I’m definitely not going to pay money for that.

first point: How does piracy get you into trouble. I have quite an extensive circle of friends, who pirate heavily, and I have never heard of anyone “getting into trouble”, besides the occasional high-profile takedown you read about in the newspaper, as a discouragement. If you mean trouble as in malware, it’s really not that hard to secure yourself, as long as you are moderately intelligent.

Second point: Really? You don’t like installing DirectX? I can’t follow you at all. These programs are kind of like foundations, for the games. It would be like saying you only wanted the game, but not the engine.

Third point: I understand your dislike of DRM. Steam is quite threatening. There’s something uncertain about giving a company that much power. Basically you don’t pay to own a game on steam. You pay for the privilege to play it. But as long as steam provides such a good platform, I’m in. Just remember that steam has to compete with piracy.

So let me rephrase: “From my experience, people tend to pirate games, only if they can’t find easy access to it, such as online stores […]”

PS. It’s bad manners to quote someone without indicating, that it’s not the full context with “[…]”
(Sorry for being an asshole, not trying to come off as hostile)

  1. rule: You can’t prevent piracy without making an always-online game.
  2. rule: You don’t want to make a single player game an always-online game.

Nuff said.

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i found witcher 2’s solution to be highly sensible. during launch, there’s a first load key check, then after a few weeks, the drm system is removed.

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CD Projekt actually did an interview on Piracy and DRM.
Interview: CD Projekt’s CEO on Witcher 2 piracy, why DRM’s still not worth it

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