Anty-piracy measure

The more measures you put in the worse the experience is for the paying customer. Stop all types and NO DRM at all.
Usually pirates pay more than non pirates for media anyway.

You will only harm the game and the players dont do it.
As for people above - do you ever think some cant afford it? and the simple fact that if it is a good game it will get praise from everyone -players and pirates and more people will buy it.

Stop cutting off your nose to spite your face.

In a theater you would usually take up a seat
 so the comparison don’t hold.
Pirating would be watching a football game over the fence
 and in many cases because you couldn’t afford the ticketprice or simply the game was sold out or tickets was not sold where you live.

If i steal an item from a store, that item is missing and can’t be sold. So that is a clear loss.

If I copy a game or dont’ do it
nothing changes since there is no loss.
There isn’t a loss unless i decide to copy instead of buying.

Iam not saying pirating is allways ok, but there are many cases where I understand why people do it.
(like when a Tvshow is simply not shown in the country where you live or maybe delayed for weeks)

And do step down from you moral highground and admit that you break the law too
 Driving to fast?
Walking across a street at red light in the middle of the night?

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Anecdotal claim at best. Mostly, they grab it - getting infected with whatever came along for the ride - tehn spend time and energy whining about how bad the game is because they can’t patch it.

There are fantastic reasons not to present barriers of entry to paying clients in the form of obtrusive DRM but the magic of “most pirates will eventually buy” is unsubstantiated nonsense. CDPR and Paradox argue from the PoV that those who will buy, will pay whilst those who will steal will continue to steal. Therefore DRM is anti-consumer without impacting the thieves in any meaningful sense.

Nowhere did I claim to be a saint. I take issue with the “piracy isn’t theft” hilarity. If you’re in the business of selling entertainment and your product is being distributed without you receiving payment for the service, it has been stolen.

I’ve heard all the spurious arguments over how great piracy is for everyone and they are all the same: some self-entitled prat wanted something for nothing and constructed a laughable justification for the action.

tl;dr: I would have more respect for the thief if s/he were to admit that they’re a thief as opposed to demanding everyone pretend they’re not really a thief because “reasons”


Your text is so full of bland, unproven statements and speculations that I don’t even know how to begin with


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@Ser_Awesome I took you as meaning KCD; sorry about my mistake there. I do disagree with using ads as a potential F2P model for games but we can respectfully disagree about that.

A core feature of Theft is that the original owner has less of something after the transfer. That’s just not the case with piracy. Maybe it’s still theft, maybe it’s theft in a legal sense but to me there is a difference. To me the damage done to the ‘rightful’ owner is the main issue with theft. Of course everybody should ‘buy the software you actually enjoy to support the company who made it’ like most read-me files of cracked games will state. It’s worth the support and patches multiplier and so on but everybody decides for themselves when they buy a game. Call all pirates thiefs if you want but every game, gamer, developer, publisher, 
 are different so not every act of piracy is equally intolerable/evil in my mind. It depends the economical situation, practical things like distribution and the personal relationship the gamer has to the game the developer and the publisher.

First off, gaming is a privilege, not a right. If you can’t afford the game, you can’t afford the game. It sucks, but that’s how the world works.

Secondly, if you don’t agree with the developer or publisher over content/DRM/some-arbitrary-nonsense, then the correct response is - don’t buy the product. It’s a free market. If enough folks opt to not buy, real change will happen.

In all cases, the correct response is never steal the product. There is no moral imperative at work here.

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[quote=“rustypup, post:48, topic:16536”]
First off, gaming is a privilege, not a right.[/quote]

No argument so far. The things i listed above are more like factors playing into why people would pirate a game than legitimate justifications. We don’t have to debate about whether piracy is completely legal or correct. It’s obviously not entirely legal (regional differences?) an there for not completely correct.

Still, just as i’m not equally outraged by every theft I won’t get made at any schoolchildren pirating some games from EA or games that use most of there budget for marketing instead of development or whatever.

Partially your right but lot’s of people don’t know about good innovative games because a couple of big cooperation get all the attention, meanwhile steam almost has a monopole on distribution (okay not really but you get the point). I love steam and there are good AAA games but don’t idealize the free market too much it’s also imbalanced.

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no it isnt - it was a study done and in fact they actually pay more and are willing to pay for quality content.

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I would agree that there may be a vanishingly small percentage who pirate for some spurious “moral” reasons and who may eventually pay for the content they stole
 but the vast majority will never do so. They do not pay for quality because they want the quality without the price. If they wanted the quality and were happy with the price, they would have paid, not pirated.

Studies aren’t facts, they’re interpretations.

How would they know what is quality for them? Usually you have to pay and then you can play
 I am quite sure that most people pirate because of the price, but then again, regional pricing and such is not really fair either.

Anyway I think that people have many reasons to pirate. They can’t buy the game (it is unavailable in their country, requires payment method they do not use, it is too expensive). They do not want to buy the game (again, it can be expensive, or they do not want to bother with DRM and multiplayer
). They might want to test it before buying (where are shareware games and demos? I see too many bad console ports to be willing to buy games without testing them. And if I do not have friend with that game, my options are rather limited. Also it is really hard to return games if you do not like them. I am sure there are other reasons. Some people buy the game and then pirate DRM-free version. Some people pirate everything without bothering to play.

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I don’t want refresh the whole discussion
but you need maybe some help with that