Has anyone found out what settings in graphics affect specifically the armor for npcs from a distance and their heads? really ruins cutscenes and stealth gameplay when trying to figure out whos the archer or heavy infantry etc or just to take a screenshot. I don’t care for trees, grass, rain, or water graphics but npcs not having a head, hands or equipment until they’re 5 feet away really sucks.
Sadly it’s a purely bad optimization issue. No matter the hardweare, port or settings.
Yeah it looks really bad. Especially when it is just a few feet in front of you. Just poor optimization. I am playing on the Xbox One X and it has 9gb for games and a total of 12gb, you can’t tell me that they cant get it better? lol. I am very close to requesting a refund. A friend of mine called MS support and it seems like the associates running the customer lines are well informed about the issues with the game. My friend that bought it on launch day and has about 30 hours into was given a refund.
Typically you can get a refund from MS if you have rarely played it and it has only been a few days from buying it. But from what he was told by the rep is that they are getting a lot of calls and they refunded him with no issues.
Yh its horrible. Armors, hairs, faces even
on ps4 pro everything pop into existance at close distance, it is really bad optimisation