It’s natural for any game. The post monastery portion of KCD exacerbates this tendency as there’s only one faction membership driving the resolution of the story.
Skyrim has been too long. But, in FO4 terms, there’s no Brothers of Steel vs Institute vs Minutemen vs Railroad choice to resolve the prevailing conflict.
Perhaps the central limitation of building a game around history. The only way to offset the perception of this funnel effect is to add non-MQ content:
–a sandbox,
–staged/phased in side quests/missions/activities,
–repeatable and/or dynamic missions/activities,
–more late game impact from early-mid game decisions/actions,
–‘relationship’ building
–diversity/depth in time killing activities
–mod support/promotion
–a sandbox,
WH targeted this but not part of KCD. Ashes in nice but it’s not a sandbox.
–staged/phased in side quests/missions/activities,
WH DLCs seem to fall into this category. Ashes after killing Runt. Amorous after saving Hans’s bacon. These are nice but they don’t offer much (per their own assessment) beyond 10-15h. More optional rinse-repeat mechanics would help out KCD a lot here. Example could include search and destroy missions with Pribyslavitz guards, playable resource acquisition (you have to get something for Locator, innkeep, trader… instead of dialog only decisions for resource loss ).
–repeatable and/or dynamic missions/activities,
Battle spawn points and wayfarers add much appreciated mechanics. More dynamism would improve this game a lot. If the bad guys roamed, it would greatly alter the playability of the game. Ruin and its sister activities are decent diversions but their impact is small and not very challenging once you level up.
–more late game impact from early-mid game decisions/actions,
Done well in FONV. Mimicked with some success in KCD:ashes but underutilized in core KCD
–‘relationship’ building
Can’t even initiate ‘How’s Pribyslavitz?’ with hamlet folk. Disapppointing. Could be a big deal if more personal interactions enabled.
–diversity/depth in time killing activities
Farkle (dice), hunting, killing bad guys, selling loot. There’s a good amount there. More mini-games would add considerable value
–mod support/promotion
Pending