Archery revamp

Greetings,

While taking my Henry through the game i attempted archery only to see that there is no reticle or aimsight which i have in real life on my crossbow and recurve bows. Even if you will not place a reticle i should be able to put my eye behind the tail of the arrow to aim without holding it away from my face and guessing where it would go. Highly unrealistic and nobody in their right mind would aim such a way.

Naturally the opposition will conclude that i must adapt… Well no i should actually use the bow as intended for realism and not like a donkey pretending to be a pony.

Thank you for reading, please correct the archery system.

Yeah, I felt the same way, I tried to use the head of the arrow as a sight, but it only solves the vertical axis problem, and the shots feel random too. I ended up downloading a cursor mod after dying nonstop because of archery.

Open up the console and type in wh_pl_showfire cursor 1 and hit enter then exit the console. Or install the mod so you don’t have to type that everytime lol

I agree. No matter how much people screech about realism etc, there is a large swath of stimuli missing from a game. Stimuli that enables or deters certain actions.

The capabilities of computations provided by the trained brain’s heuristics is amazing at times. While maths and logical thinking is part of every target-sport. Everyone would agree that you simply stop thinking and exist in the moment when you try and hit a target. This is because you free up your brain to account for an insane amount of stimuli that current grafical engines cannot communicate… speaking only of visual stimuli.

More than that, the brain also accounts for things like weight of the arrow, how straight it is, how flexible it is. And so on. There are so many heuristics in play that people themselves are not aware of. Targetshooting in the end is about letting your complementary brain-areas autotarget. The shooter simply decides that they want to hit the arrow, and how efficiently they trained their heuristics, and how efficiently they can recreate the same exact environment, is what decides if you hit the target or not. This is even more true when it comes to moving targets. Your brain computes the target movements and predicts where they will be based on gait, speed, logical movement of something trying to avoid getting hit.

While KC:D is perhaps the most realistic I have seen a game, it still only provides a minimal aspect of the sum total for properly realistic archery. So instead of trying for perfect realism, they should aim for representation of realism. The difference could be between good art and a photo. A photo is without a doubt the most realistic depiction of a scene, but the art-piece provides more realism because it communicates an interpretation of reality that a flat picture, or even a 3D picture, cannot convey.

The higher the archery skill the more accurate shots will be, though not having a cursor is a bit annoying.
If you think nobody shoots without following the arrow you’ve not seen Mongol or Japanese archery, and Mongol archers were the best ones, they held their bow next to them (the Japanese held it above their heads, which I do find a bit weird).
If you hold your arrow in front of you, you aren’t able to draw it back very far, usually you pull it to just behind your ear (on a small bow that is, longbows have to be drawn a lot further).

I would really like to see adjustment in camera placement when aiming. I wouldnt like a dot in middle of the screen but definately a more realistic view along the arrow would be a good change imo.

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