Random events are great way how to improve gaming experience and length of playing.
I think I heard something about this before, but I’m not sure.
I’d like to hear your view on this and how should these events look
.
Random events are great way how to improve gaming experience and length of playing.
I think I heard something about this before, but I’m not sure.
I’d like to hear your view on this and how should these events look
.
Red Dead Redemption had random events when you were going around and so in the cities. So i believe Warhorse can manage to build many random events in the cycle of this game 
Edit: I remember they were pretty fun to wander around and experience so that’s going to be awesome
Yeah man I posed this question before and the general consensus was that random events is something that more-than-likely will be in the game. It would be criminal for the developers to miss all the extra playability that comes from random events.
Yes, there will be random events.
The problem with random events is that they tend to become too much of the same… E.g in Spore every time one of your planets had a natural disaster you had to save them in the end there was no time for anything else than doing that same random event over and over again.’
So if the random events are made in a way so that they don’t seem too similar I think it’s a great idea.
Some would say nothing is random, others that there is no such thing as ‘nothing’. Did I answer any questions? Maybe, maybe not, but others did.
I think random events would be a great addition to a game like this, since there’s no linear story line. Its just you and the open world.
Well, no one says you have to respond to every random event. You see a guy getting robbed? You can either kick the robbers ass or just move along saying “sucks to be you” 
But yeah, random events could be absolutely awesome (if they make enough events so that it really wont feel the same all the time).
Or have different outcomes, variables. Say this robber scenario, with their simulation tech they can have robbers with different personality traits. Cowards, nihilists, sociopaths or circumstances for the robber. Such as desperation or seasoned professional ( meaning someone how is open to compromise or just not a violent loon that doesn’t care who dies, himself included. )
Different equipment, associations. Opportunist loners with just a knife and despair in their eyes or again some brigandine wearing, crossbow wielding member of the Kingswood Brotherhood. ( I apologize for the boring dichotomy of the examples, but its easier to get a point across without writing several pages. )
I would prefer to kick both their asses and yell:
“SHUT UP, I TAKE YOUR MONEY!” 
This should be an option too
It would be great to see random crimes being committed, in the same sort of style as Red Dead Redemption, only better.
Would be nice to see a band of horsemen randomly ride through a village and attempt to rob it and its inhabitants, or just cruelly slaughter some people. A bounty system could also work, selling criminals to the local sheriff.
Hm, I don’t know if I should like the idea of random events. Wouldn’t that take away from the storytelling vision of the game to built one cohesive world? I’m already worried by the mentioning of sandbox gameplay (which is imo the exact opposite to a story-driven game) but random events sound even kind of worse…
What do you mean with that @warhorse ? I mean there probably already will be side quests which are not crucial for the main progress of the game but which are embedded in the overall events in a meaningful way . So what’s a random event? Some sort of mini side quest like in GTA 4 (sorry, as a PC-only gamer I didn’t play Red Dead Redemption) without any connection to the real story? The idea sounds nice but only until you think about it in detail imo. It puts a story- and character-driven game more in the direction of a systems-driven game and I’m not sure whether that would be a good idea…
I mean: put some “RPG meat” to these random events and you’ll have “full” side quests worth of a deep and story-driven RPG. It’s not an action-adventure like GTA or RDR if I remember correctly so mechanics coming from these games should be at least adapted to the vision of an RPG… 
Take the story-driven games like Witcher 1 or 2 for example. There were only VERY few random elements in the game. Everything was built around Geralt as the main character and his interaction with the world around him. The vision for these games was to make every quests and every task more or less meaningful and therefore satisfying for role playing gamers. Random events are the opposite of that. They give you a glimpse of something that could have been deeper, richer and better. They may work in fast-paced action games in which you hop from one point to the other in no time. Random events are perfectly fitting to that game speed and for example most random events in GTA 4 at least offered some comedic relief or punchline. Most of them were meant as a joke, fitting to the games vision as some kind of parody on the American Dream. I don’t see how something like that should fit into a realistic medieval RPG like Kingdom come tbh. So please, tell me more about your vision and ideas for these random events…
There were ac[quote=“MadSmejki, post:4, topic:9964, full:true”]
Yes, there will be random events.
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There is an example of one of the way how this may work as a part of a quest in Vávra’s tak at GDS 2013 starting at 50:19. During a quest, one of the NPCs involved may randomly decide to approach you and arrange a private meeting with you in a forest outside of the town.
That’s a different thing. This is a special event (or rather a role) unique to a specific quest.
Random event is, that you normally meet caravans on the roads. But from time to time he cart is broken. Or it is “broken” while bandits wait for ambush behind trees. And you take a part in it. Or not. It solves itself somehow. Random events happen outside of quest. Unless you build a quest upon usage of random events.
This still sounds to me like a quest. Maybe a bit unusual one because it can repeat, there is no character with a question mark above their head to give me the quest, there is nobody to report to afterwards and it is triggered randomly, not as a result of some action on my part, but still…
If the people being ambushed would shout for help (assigning the quest) and if I could talk to them afterwards and demand some reward for helping out (reporting back on it), it would totally be a quest. At least according to what to me a quest means.
If there are random events which will not similar to each other - this will be fine =)
yeah random events could be cool
but also adding random quests such as a merchant hirering mercenaries to defend the caravan from bandits, etc…
that would allow more replayability and more immersion
And do what Watch Dogs is doing infinity random events so we would not be empty after a long playthrough
Could work. When you are joyriding on your horse through the forest you spot a band of raiders fighting some knights. Will you help the raiders or the knights? Tons of examples could be used for random events.