Hey guys,
I just had an idea I’d like to share with you and I couldn’t find it in the forums yet:
Usually in RPGs you need to have certain levels to equip certain weapons or armor. This is far away from being realistic. So I was wondering how you could avoid that typical RPG issue. I was thinking of a penalty system if you don’t meet the requirements to wield a weapon properly or carry an armor.
For the weapon you usually need strength. If you don’t have enough strength you can’t hold the weapon for too long. This means your attacks get weaker after some time or you weapon even slips out of your hands. For wielding weapons you need endurance. The heavier the weapon is the more endurance you loose for each swing. The amount of endurance used for a swing is even higher if you don’t meet the strength requirement to use that weapon.
For armor it’s rather simple. If you don’t have enough strength you’ll walk slower and lose more endurance when running. However it should be possible that the character stumbles, because the playable character is not able to wear it the whole time. When running you get weaker and so it’s only natural if you stumble because your legs or body in general can’t carry that weight. This weight should also include the items you carry with you.
This system wouldn’t be limiting, instead it’s more challenging.