Arms in E3 build

How i am watching the stream with ESO over and over, i have increasingly worse feeling from arms of every character in the game especially when is standing. I think that their arms are too far from their bodies so they look unnatural. I am asking you, because i would like to know, if it is only my feeling and i am strange or if arms are strange and should be improved.
Here’s some proofs:
1st picture - conversation (unnatural)
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2nd picture - cutscene (normal)
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Sorry here are the pictures:

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Well, it is motion-captured, they have arms where actors had them. As for me, I don’t see anything unnatural there.

They are some big fellas, did you never see a person with big arms?

They’re wearing multiple layers of clothing, plus they most likely do a lot of physical work on a daily basis.

I meant the distance between their hull and arms and if you take a look at the difference between states of distances during normal conversation with NPC’s and during cutscene, i would say that in cutscene (where the characters are motion captured) are arms in normal position but in a conversation (not cutscene) their arms look different than in cutscene and for me unnatural.
Normal coversation (unnarural)
Cutscene (normal)

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Yes, the cutsceens are “handmade” and optimized.
The “basic” position of the arms, in normal sceens, look a bit weird. I think WH use this kind of position to prevent clippings. If NPC have more layers of clothes (with armors), they are more expanded. It should look better…

Yes, we are still working on the animations. This are not the final idle animations.

Thank you for explanation. I didn’t think about this reason.

I noticed that too when I was watching it. I watched the stram maybe twice and it caught my eye already the first time.

The gesturing in the cutscenes are overplayed in the style of 1930s Czechoslovak cinema.