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Read it at https://www.duolingo.com/translation/4e4ecf7b7a6359a225fabdfce35e2a9e
- The AI system is called Inception
- Sheep will have special droving AI algorithm, the player will be able to shepherd them.
- Ambient AI
- If the player is poorly dressed, people will refuse to talk to him
- If the player wears heavy armor, people will be afraid of him
- If the player breaks into NPC’s house at night and demands a quest, the NPC will throw him out and/or call the guard
- If the player pulls out a weapon in town, people will start to panic
- there may or may not be exceptions to this, taking out an ax at a lumber mill may not be considered an act of aggression.
- If the player kills the innkeeper, people will leave the inn after waiting for their beer long enough. If they can see the innkeeper’s body, they will leave even faster.
- If you get caught by an NPC during a robbery, the NPC will proceed to smash your face, or, if you look threatening, run away and call the guards.
- If it rains, NPC will go hide indoors.
- The AI will seem as if it is running in the background, for the NPC’s that are not currently visible.
- NPC’s will get distracted. A distracted NPC is less observant and it is easier to steal from.