Modified feedback from above and sent to WH support:
(1) guardhouse related feedback
(1a) combat arena - It’s a master stroke, thx!
(1b) veteran, plate armor, longsword - After taking a good amount of damage, he quit striking. He just kept moving his feet and held sword up.
(1c) grindstone - This needs to be added. Doesn’t make sense to have soldiers without it to sharpen their weapons. Weapon maintenance is an absolute life-death necessity after battling bandits and Cuman in the surrounding forest.
(1d) armory chests - I’m bailiff, not a thief. They shouldn’t be locked to me. In fact, I want to add weapons/armor to make up for one of the missing smiths (if picked armorsmith, I’d like to supply weapons, and vice versa). Please adjust and connect to (1e).
(1e) capt of guard or quartermaster - This building sorely needs one. Ideally, to manage inventory (we need # axes and # longswords - if picked armorsmith) and to discuss potential bandit/Cuman clearing missions (Henry + squad vs enemy squad) in surrounding forest (upper fifth of map actually). This role should also possess for sale the repair kits opposite the smith chosen (eg armor kits if weaponsmith built.)
(2) enhanced Rathaus related feedback
(2a) bailiff’s desk - Every bailiff in Bohemia except Henry has a desk. Please correct this. Why not put ledger on that desk?! And, give Henry a bookcase to put his books in as one sees in other towns.
(2b) entrance foyer/reception area - All the other bailiffs have an office/receiving area. Pribyslavitz doesn’t. Instead the entrance foyer consists of a kitchen/cooking station. That makes the ledger take on the appearance of a cookbook. Please consider remodeling.
(2c) sleeping area - Henry and Marius should have their own rooms. If not, it would make more sense if the bailiff’s sleeping quarters were divided in half rather than shared among Henry and 2 other NPCs.
(2d) gold goblets and other drinking vessels - Many players have accumulated piles of glass, gold and silver. Let us set a number of them (eg 10) on a table, shelf, or display case.
(2e) pelts and furs - Many players have looted or harvested lots of pelts and furs. Let us set a number of them at fixed locations within the Rathaus.
(2f) stone foundation/external stairs - please make it easier to pass around stairs from direction of church to door on first floor.
(2g) other Rathaus locations - Henry should be afforded some courtesy of being bailiff. Once so titled, Henry should not be treated as if he’s entering a ‘Private Area’ when trying to meet the other bailiffs at their desks.
(2h) blackened area - on the bakery/butcher shop side of Rathaus lot, there are big blackened spots. There isn’t a camp fire/charcoal burner nearby so it doesn’t appear to make sense.
(2i) servant/attendant - this is supposed to be Henry’s home and yet he can’t bathe, mend his clothes, and launder his clothes. Please enable some kind of servant or attendant for such matters if formal structures aren’t going to be created. Otherwise, this ‘home’ and DLC has lost its purpose and accordingly offers little advantage over Peshek’s mill house.